DCS Reference: Air Defences, Western
Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some key performance figures (in most cases data-mined from the game files, but in some instances gathered from in-game tests or wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity. These units will have a black circle in the mission editor to signify the range within which they provide ammunition for nearby units.
Note that maximum altitudes can be a bit unreliable due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.
Italicised units — ones with their number in parenthesis — are optional and not necessary for the functioning of the system. Beyond that, the numbers listed only indicate the doctrinal setups and all systems only require one of each mandatory unit to work if the mission designer wants to reduce the overall unit count. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects. In addition, in general, the main radar system is often required to be the first unit in any air defence group. For some of the more advanced systems, it is good practice to make the command post unit the first unit in the group.
Radar-guided
Flakpanzer Gepard
From the 1970's until 2010, this unit was the cornerstone of the air defence of the German Army.
Units | Qty | Function | Stores | Range / Symbol |
---|---|---|---|---|
SPAAA Gepard | ? | Self-propelled AAA | 2×330× 35mm HE | Detection: 0–8.1nm / 0–15km Detection alt.: 0–9,800ft / 0–3000m Engagement: 0–2.2nm / 0–4km Engagement alt.: 0–9,800ft / 0–3000m |
Reload / rearm | RoF: 1,100 rpm; 1800s total rearm time from a depleted state. | |||
Acquisition time | 1s scan + 3s acquisition. | |||
Acquisition limits | Radar lock-on: 6.9nm / 12.8km. Notch: <10m/s (19kts, 36km/h) vrad. | |||
Scan zone | Radar: 360° horizontal × -15°–+60° vertical. Visual: 360° horizontal × -3°–+27° vertical. | |||
Time to ready | 5s | |||
Kill radius | N/A | |||
Notes | ||||
Has a radar for searching, ranging, and tracking targets. Note that most eastern RWRs do not display this threat.
Has no special setup and is instead integrated into armoured or mechanised columns. | ||||
Available to | ||||
Tactics | ||||
Not particularly threatening unless you are flying low. Since the 1980's, it is standard procedure to accompany these with Stinger MANPADs, who would take advantage of the Flakpanzer's radar as an early warning system. |
M163 Vulcan Air Defence Systems (VADS)
In service from 1969 to 1993, this AAA gun is comparable to the Shilka. Despite its designation as a AAA gun, in practice it tended to be used more as a ground support weapon, as its range was simply insufficient against air threats.
Units | Qty | Function | Stores | Range |
---|---|---|---|---|
AAA Vulcan M163 | 1 | Radar-ranging, self-propelled AAA | ×590× 20mm | Detection: 0–4nm / 0–7.5km Detection alt.: 0–16,400ft / 0–5,000m Engagement: 0–1.1nm / 0–2km Engagement alt.: 0–4,900ft / 0–1,500m |
Reload / rearm | RoF: 3,000 rpm; 1200s total rearm time from a depleted state. | |||
Acquisition time | 4s acquisition. | |||
Acquisition limits | Radar lock-on: 6.9nm / 12.8km. Notch: <10m/s (19kts, 36km/h) vrad. | |||
Scan zone | Visual: 360° horizontal × -5°–+70° vertical. | |||
Time to ready | 2s | |||
Kill radius | N/A | |||
Notes | ||||
Optical sight with radar ranging. Note that most eastern RWRs do not display this threat.
Has no special setup and is instead intended to complement the M48 Chaparral, and be integrated into infantry/light mechanised columns. | ||||
Available to | ||||
Tactics | ||||
Designed as a complement to, and should be deployed alongside the M48 Chaparral. By itself, it is basically helpless to a competent bombing run. |
MIM-23 Hawk PIP Phase I
First seen in the 1960's, this medium range SARH SAM system was designed to be a more mobile replacement of the MIM-14 Nike Hercules. It was superseded by the Patriot system in the 90's.
The Phase I hawk, as seen in game, is primarily deployed in the hands of both Saudi Arabia and Iran, the latter thanks to US policy misadventures in the 80's.
Units | Qty | Function | Stores | Range / Symbol |
---|---|---|---|---|
SAM Hawk PCP | 1 | Platoon Command Post | — | Detection 0.8–86nm / 1.5–160km Detection alt.: 49–82,000ft / 15–25,000m[1] |
SAM Hawk CWAR AN/MPQ-55 | 1 | Continuous Wave Acquisition Radar (low-altitude search) | — | Detection: 0.8–37.8nm / 1.5–70km Detection alt.: 49–9,800ft / 15–3,000m |
SAM Hawk SR AN/MPQ-50 | 1 | Pulse Acquisition Radar (high-altitude search) | — | Detection: 0.8–48.6nm / 1.5–90km Detection alt.: 427–65,600ft / 150–20,000m |
SAM Hawk TR AN/MPQ-46 | 2 | High Power Illumination doppler Radar (tracking) | — | Detection: 0.8–48.5nm / 1.5–90km Detection alt.: 82–65,600ft / 25–20,000m |
SAM Hawk LN M192 | 6 | Launcher | 3× MIM-23B | Low alt. engagement: 0.8–11.9nm / 1.5–22km High alt. engagement: 0.8–24.3nm / 1.5–45km Engagement alt.: 82–59,000ft / 25–18,000m Max speed: Mach 2.3 |
(Approximation: SAM Hawk PCP) | (1) | Assault Fire Command Console | — | — |
(Approximation: SAM Hawk PCP) | (1) | Launcher Section Controls | — | — |
(Unarmed) Transport M818 | (3) | M501 Loading Tractor | ∞ | — |
(Static Cargos) Container | (12) | M390 Missile Pallet | 3× MIM-23B | — |
(Static Structures) GeneratorF | (4) | Battery Control Central | — | — |
(Static Structures) GeneratorF | (2) | Information Coordination Central | — | — |
(Static Structures) GeneratorF | (2) | SEA 56kVA Generator | — | — |
Reload / rearm | 5s to ready new missile; 420s total rearm time from a depleted state. | |||
Acquisition time | PCP: 0.1s. CWAR: 1s scan + 11s acquisition. SR: 1s scan + 11s acquisition. TR: 1s scan + 10s acquisition. | |||
Acquisition limits | CWAR lock-on: 32.1nm / 59.5km. Notch: <15m/s (29kts, 54km/h) vrad. SR lock-on: 41.3nm / 76.5km. Notch: < 15m/s (29kts, 54km/h) vrad. TR lock-on: 41.3nm / 76.5km. Notch: < 10m/s (19kts, 36km/h) vrad. | |||
Scan zone | CWAR: 360° horizontal × -15°–+60° vertical. SR: 360° horizontal × -15°–+60° vertical. TR: 360° horizontal × -15°–+60° vertical. | |||
Time to ready | 2s | |||
Kill radius | 12m | |||
Notes | ||||
The optional components are mostly for decoration (especially the static cargo containers and generators), although the many transport units will provide rearming functionality for the launchers.
There exists a Range Only Radar component that is a fall-back system to help with ranging in a high-ECM environment. It is not simulated or present in DCS. Similarly, the AFCC and LSC are distributed systems for redundancy should the command post be eliminated. The effect of these can be approximated by adding additional PCPs. The system is static cannot be driven using Combined Arms. | ||||
Available to | ||||
Tactics | ||||
The typical setup has redundant radars, requiring a few ARMs to take down. Being a SARH, defeating the tracking radar is enough to defeat the missile. |
IR-guided
Optically guided
Notes
- ↑ This unit has its own detection statistics for the purpose of determining search and tracking limits, but depends on the availability of a linked search radar to actually allow target detection.