Airgoons
WarCrimeGoons.jpg BMS.png
DCS.png

User talk:Tippis

From Airgoons
Revision as of 14:13, 10 July 2020 by Tippis (talk | contribs) (Created page with "* Full bind functionality (button press/release states) exposed * Full bind functionality for everything — remove devs' ability to restrict inputs. * No device-specific...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
  • Full bind functionality (button press/release states) exposed
  • Full bind functionality for everything — remove devs' ability to restrict inputs.
  • No device-specific bind functionality/bind lock-out
  • No attempted defaulting for unknown devices
  • Back-taxi and pushback option for airports
  • “Repair” at airports put you back on concrete if you're in the grass
  • Unified DTC interface and API for all aircraft (setting WPs, TPs, IPs, Fixpoits, markers, threat zones, weapon parameters, laser codes, countermeasure programs etc) for ME and live play
  • Unified radio setting interface for all aircraft (and all radios) as part of ME and DTC setup
  • Part of X in/out of zone — being able to limit unit types (airplane, helo, ground, ship)
  • “For each…” functions for Part of X in/out of zone conditions.
  • Cockpit argument predicates available for both client and player aircraft
  • Relative speed/position predicates between different aircraft
  • Damage model trigger actions available for both client and player aircraft
  • Helper trigger actions (cockpit highlights; sky gates etc) available for clients
  • Helper trigger actions relative to other aircraft (highlight aircraft, draw gates relative to aircraft)
  • AI state settings (eg. invisibility, invulnerability) fully available for client and player aircraft
  • Unified task availability for movement tasks (follow, escort, formation, halt/deploy to template, switch waypoint) irrespective of unit type
  • Static object activation/deactivation triggers
  • Static objects follow visibility rules of regular units
  • Static object groups and templates
  • Drag-box select of units. groups, statics, and waypoints (even across groups)
  • Align and distribute functions for above selectable objects
  • Delete specific unit in the middle of a group (preferably also insert unit in the middle)
  • Trigger, briefing, and mission goal interface panels adjust to actual screen size
  • Weather editor, including detailed weather preview.
  • Weather UI elements show actual weather parameters (eg position, size, ellipticity, angle, and combined pressure zones).
  • Weather parameters exposed to scripting
  • ME derived flight times/ToT take waypoint wait actions (eg. obit end time) into account
  • ME enforce/allow difficulty settings that allow for client settings to take precedence
  • Scripting readout and control over airport functions (atc, lights, ils, damage state).
  • Scripting readout and control over warehouses.
  • Separation between warehouse maximum and current state (so warehouses can start out empty but fill up over time)
  • Ability to suppress warehouse messages
  • Expose/complete existing placeable beacon objects and scripting (TACAN, RSBN, VOR, NDB — preferably also ILS, AWLS etc)