User talk:Tippis
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- Full bind functionality (button press/release states) exposed
- Full bind functionality for everything — remove devs' ability to restrict inputs.
- No device-specific bind functionality/bind lock-out
- No attempted defaulting for unknown devices
- Back-taxi and pushback option for airports
- “Repair” at airports put you back on concrete if you're in the grass
- Unified DTC interface and API for all aircraft (setting WPs, TPs, IPs, Fixpoits, markers, threat zones, weapon parameters, laser codes, countermeasure programs etc) for ME and live play
- Unified radio setting interface for all aircraft (and all radios) as part of ME and DTC setup
- Part of X in/out of zone — being able to limit unit types (airplane, helo, ground, ship)
- “For each…” functions for Part of X in/out of zone conditions.
- Cockpit argument predicates available for both client and player aircraft
- Relative speed/position predicates between different aircraft
- Damage model trigger actions available for both client and player aircraft
- Helper trigger actions (cockpit highlights; sky gates etc) available for clients
- Helper trigger actions relative to other aircraft (highlight aircraft, draw gates relative to aircraft)
- AI state settings (eg. invisibility, invulnerability) fully available for client and player aircraft
- Unified task availability for movement tasks (follow, escort, formation, halt/deploy to template, switch waypoint) irrespective of unit type
- Static object activation/deactivation triggers
- Static objects follow visibility rules of regular units
- Static object groups and templates
- Drag-box select of units. groups, statics, and waypoints (even across groups)
- Align and distribute functions for above selectable objects
- Delete specific unit in the middle of a group (preferably also insert unit in the middle)
- Trigger, briefing, and mission goal interface panels adjust to actual screen size
- Weather editor, including detailed weather preview.
- Weather UI elements show actual weather parameters (eg position, size, ellipticity, angle, and combined pressure zones).
- Weather parameters exposed to scripting
- ME derived flight times/ToT take waypoint wait actions (eg. obit end time) into account
- ME enforce/allow difficulty settings that allow for client settings to take precedence
- Scripting readout and control over airport functions (atc, lights, ils, damage state).
- Scripting readout and control over warehouses.
- Separation between warehouse maximum and current state (so warehouses can start out empty but fill up over time)
- Ability to suppress warehouse messages
- Expose/complete existing placeable beacon objects and scripting (TACAN, RSBN, VOR, NDB — preferably also ILS, AWLS etc)