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DCS Reference: Air Defenses

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This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the DCS mission editor.

Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). In addition, optional units and decorative static objects that would complement the system and make them closer to the real setup are listed, even if these units generally serve no added function. The only exception is ammunition-providing M818 and Ural trucks that effectively give nearby units (within 200m) infinite ammunition capacity.

Many systems include some sort of commander unit. The functionality these units is, at best, mythical. No official explanation has ever been offered, and community answers consist of a never-ending string of unsupported claims ranging from increasing detection range, to providing faster reloads or increased rate of fire, to data-linking (…but to what, or for what purpose, no-one knows). They are not necessary to create a working anti-air group, but it is possible that some obscure efficiency parameter will be degraded by doing so.

Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum skylord murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.

Italicised units are optional and not necessary for the functioning of the system. Units (mainly decorative) that can be found outside the Air Defence category have their category indicated in parentheses, as do decorations that only exist as static objects.

Eastern systems

Radar-guided

2K12 Kub / SA-6 “Gainful”
Units Function Stores Range
Reload / rearm 600s per missile; 1800s total rearm time per launcher from a depleted state.[1]
Acquisition time 28s
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Iran, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K33 Osa / SA-8 “Gecko”
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
Reload / rearm 300s per missile; 1800s total ream time from a depleted state.[1]
Acquisition time 26s
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Georgia, but only with historical units turned off Kazakhstan, but only with historical units turned off Greece, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K37 Buk / SA-11 “Gadfly”
Units Function Stores Range
Reload / rearm 240s per missile; 960s total rearm time per launcher from a depleted state.[1]
Acquisition time
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Georgia, but only with historical units turned off Iran, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K330 Tor / SA-15 “Gauntlet”
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
Reload / rearm 650s per batch of 4 missiles; 1300s total rearm time from a depleted state.[1]
Acquisition time 9s
Notes
Available to
Russia, but only with historical units turned off Belarus, but only with historical units turned off China, but only with historical units turned off Greece, but only with historical units turned off Iran, but only with historical units turned off Kazakhstan, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
S-75 Divina / SA-2 “Guideline”
Units Function Stores Range
SAM SR P-19 P-19 Danube 1RL134 / “Flat Face B” (search) 86nm
Reload / rearm 2700s per missile.[1]
Acquisition time ?
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Bulgaria, but only with historical units turned off Cuba, but only with historical units turned off Czech Republic, but only with historical units turned off Egypt, but only with historical units turned off Ethiopia, but only with historical units turned off Georgia, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Indonesia, but only with historical units turned off Kazakhstan, but only with historical units turned off Libya, but only with historical units turned off North Korea, but only with historical units turned off Pakistan, but only with historical units turned off Poland, but only with historical units turned off Romania, but only with historical units turned off Sudan, but only with historical units turned off Switzerland, but only with historical units turned off Syria, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off USSR, but only with historical units turned off Vietnam, but only with historical units turned off Yemen, but only with historical units turned off Yugoslavia, but only with historical units turned off
S-125 Neva/Pechora / SA-3 “Goa”
Units Function Stores Range
SAM SR P-19 P-19 Danube 1RL134 / “Flat Face B” (search) 86nm
Reload / rearm 360s per batch of 2 missiles; 720s total rearm time from a depleted state.[1]
Acquisition time ?
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Cuba, but only with historical units turned off Georgia, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off USAF Aggressors, but only with historical units turned off
S-300P / SA-10 “Grumble”
Units Function Stores Range
Reload / rearm 1800s per missile; 7200s total rearm time from a depleted state.[1]
Acquisition time 3s
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off China, but only with historical units turned off Greece, but only with historical units turned off Iran, but only with historical units turned off Kazakhstan, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
ZSU-23-4 Shilka
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
Reload / rearm
Acquisition time 8s
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Cuba, but only with historical units turned off Georgia, but only with historical units turned off Insurgents, but only with historical units turned off Israel, but only with historical units turned off Kazakhstan, but only with historical units turned off Morocco, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off

IR-guided

9K31 Strela-1 / SA-9 “Gaskin”
Units Function Stores Range
Reload / rearm 338s per missile; 1352s total rearm time from a depleted state.[1]
Acquisition time 2.5s
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Belarus, but only with historical units turned off Georgia, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K35 Strela-10 / SA-13 “Gopher”
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
Reload / rearm 250s per missile; 2000s total rearm time from a depleted state.[1]
Acquisition time 2.5s
Notes
Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Cuba, but only with historical units turned off Georgia, but only with historical units turned off Insurgents, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K38 Igla / SA-18 “Grouse”
Units Function Stores Range
Reload / rearm 43s per missile; 172s total rearm time from a depleted state.[1]
Acquisition time 6s
Notes
Available to
Abkhazia, but only with historical units turned off Georgia, but only with historical units turned off Insurgents, but only with historical units turned off Iran, but only with historical units turned off South Ossetia, but only with historical units turned off USAF Aggressors, but only with historical units turned off
9K338 Igla-S / SA-24 “Grinch”
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
Reload / rearm 43s per missile; 172s total rearm time from a depleted state.[1]
Acquisition time 6s
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off China, but only with historical units turned off Cuba, but only with historical units turned off Iran, but only with historical units turned off Kazakhstan, but only with historical units turned off Morocco, but only with historical units turned off Serbia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off

Optically guided

2A13 / ZU-23-2
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
AAA ZU-23 Closed Revetted static AAA gun 100× 23mm HE/AP +400 reserve Engagement: 1.3nm
Detection: 2.7nm
AAA ZU-23 Emplacement Employed static AAA gun
AAA ZU-23 on Ural-375 Movable AAA gun
AAA ZU-23 Insurgent Revetted static AAA gun with insurgent crew
AAA ZU-23 Insurgent Closed Employed static AAA gun with insurgent crew
AAA ZU-23 Insurgent on Ural-375 Movable AAA gun with insurgent crew
Reload / rearm 10s reload; 10s rearm per batch of 100; 52s rearm from a depleted state.
Acquisition time 3.5s
Notes
All firing units have the same offensive capabilities. The difference is mostly cosmetic, other than that the Ural-375 variants can be driven around, whereas the rest are static emplacements. All can be directly controlled using Combined Arms]

Has no special setup and is integrated into infantry or light mechanised columns, or used as static defences for fixed installations.

Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off China, but only with historical units turned off Cuba, but only with historical units turned off Georgia, but only with historical units turned off Greece, but only with historical units turned off Insurgents, but only with historical units turned off Iran, but only with historical units turned off Israel, but only with historical units turned off Kazakhstan, but only with historical units turned off Oman, but only with historical units turned off Serbia, but only with historical units turned off South Africa, but only with historical units turned off South Africa, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off Venezuela, but only with historical units turned off
2K22 Tunguska / SA-19 “Grison”
Units Function Stores Range
CP 9S80M1 Sborka PPRU-M1 / “Dog Ear” command unit[2] Detection: 19nm
SAM SA-19 Tunguska 2S6 Self-propelled AAA and SACLOS SAM 8× 9M311
1936× 30mm HE/AP
Detection: 9nm
Engagement: 2nm / 4nm (gun/missile)
Altitude: 0-16,000'
Reload / rearm 134s per missile; 1072s total rearm time from a depleted state.[1] 2570s to rearm depleted 30mm gun.
Acquisition time 4s
Notes
Has a radar for searching, ranging, and tracking targets; missiles are optically guided and do not require a lock-on.

If combined with a Sborka command vehicle, each vehicle coordinates 6× Tunguskas, but has no other special setup and is normally integrated into armoured and mechanised columns.

Available to
Russia, but only with historical units turned off Abkhazia, but only with historical units turned off Belarus, but only with historical units turned off Kazakhstan, but only with historical units turned off Morocco, but only with historical units turned off South Ossetia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off

Early-warning / GCI systems

These units can be turned into ground-based GCI radars by assigning the advanced waypoint actions:

  • Start Enroute Task > EWR
  • Perform Command > Set Callsign
  • Perform Command > Set Frequency

They are all static units and cannot be driven using Combined Arms

1L13-3 Nebo-SV “Box Spring”
Units Function Stores Range
EWR 1L13 Early-warning radar
Acquisition time N/A
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Georgia, but only with historical units turned off Kazakhstan, but only with historical units turned off Serbia, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off
55ZH6 Nebo “Tall Rack”
Units Function Stores Range
EWR 55G6 Early-warning radar
Acquisition time N/A
Notes
Available to
Russia, but only with historical units turned off Algeria, but only with historical units turned off Belarus, but only with historical units turned off Kazakhstan, but only with historical units turned off Ukraine, but only with historical units turned off USAF Aggressors, but only with historical units turned off

Western systems

Radar-guided

Flakpanzer Gepard
Units Function Stores Range
SPAAA Gepard
Reload / rearm
Acquisition time 4s
Notes
Available to
Germany, but only with historical units turned off USAF Aggressors, but only with historical units turned off
MIM-23 Hawk PIP Phase I
Units Function Stores Range
SAM Hawk CWAR AN/MPQ-55 Continuous Wave Acquisition Radar (low-altitude search) Detection: 37nm
SAM Hawk LN M192 Launcher 3× MIM-23B Engagement: 24nm
Altitude: 200–65,000'
SAM Hawk PCP Platoon Command Post
SAM Hawk SR AN/MPQ-50 Pulse Acquisition Radar (high-altitude search) Detection: 48nm
SAM Hawk TR AN/MPQ-46 High Power Illumination doppler Radar (tracking) Detection: 48nm
(Optional: SAM Hawk PCP) Assault Fire Command Console
(Static Structures) GeneratorF Battery Control Central
(Static Structures) GeneratorF Information Coordination Central
(Optional: SAM Hawk PCP) Launcher Section Controls
(Static Cargos) Container M390 Missile Pallet 3× MIM-23B
(Unarmed) M818 M501 Loading Tractor
N/A Range-Only Radar
(Static Structures) GeneratorF SEA 56kVA Generator
Reload / rearm 120s per launcher (3 missiles).[1]
Acquisition time 12s
Notes
A basic Hawk battery consists of:
  • 1× PCP
  • 2× AN/MPQ-56 HPIR
  • 1× AN/MPQ-50 PAR
  • 1× AN/MPQ-55 CWAR
  • 6× M192 Launchers
  • 3× M501 Loading Tractors

For further decoration, add 8× Structures/GeneratorF and 12× Cargos/Container static objects.

The ROR is a fall-back system to help with ranging in a high-ECM environment. It is not simulated or present in DCS. Similarly, the AFCC and LSC are distributed systems for redundancy should the command post be eliminated. The effect of these can be approximated by adding 3 additional PCP:s.

The system is static cannot be driven using Combined Arms.

Available to
USA, but only with historical units turned off Bahrain, but only with historical units turned off Belgium, but only with historical units turned off Denmark, but only with historical units turned off France, but only with historical units turned off Germany, but only with historical units turned off Greece, but only with historical units turned off Iran, but only with historical units turned off Israel, but only with historical units turned off Italy, but only with historical units turned off Morocco, but only with historical units turned off Morocco, but only with historical units turned off The Netherlands, but only with historical units turned off Norway, but only with historical units turned off Saudi Arabia, but only with historical units turned off South Ossetia, but only with historical units turned off Spain, but only with historical units turned off Turkey, but only with historical units turned off USAF Aggressors, but only with historical units turned off
MIM-104 Patriot PAC-2
Units Function Stores Range
SAM Patriot AMG AN/MRC-137 Antenna Mast Group
SAM Patriot ECS AN/MSQ-104 Engagement Control Station
SAM Patriot EPP-III Diesel-Electric Power Plant
SAM Patriot ICC Information Coordination Central
SAM Patrion LN M901 Launcher 4× MIM-104C Engagement: 54nm
Altitude: 200–80,000'
SAM Patriot STR AN/MPQ-53 PESA Radar (search and track) Detection: 85nm
(Unarmed) HEMTT TFFT Guided Missile Transporter
(Unarmed) HEMTT TFFT Large Repair Parts Transporter HEMTT
(Unarmed) M818 Maintenance Center
(Unarmed) M818 Small Repair Parts Transporter
(Static Cargos) Container Parts containers
Reload / rearm 1800s per missile; 7200s total rearm time per launcher.[1]
Acquisition time ?
Notes
A basic Patriot battery consists of:
  • 1× ICC
  • 1× AN/MSQ-104 ECS
  • 1× AN/MRC-137 AMG
  • 1× EPP-III
  • 1× AN/MPQ-53 PESA Radar
  • 8× M901 Launchers
  • 1× GMT

For further decoration, add 3× HEMTT TFTT and 8× M818 unarmed vehicles or as Ground Vehicles static objects (the non-static unarmed M818 vehicle can be used to provide ammunition rearmament).

Has self-defence anti-missile capability.

The system is static and cannot be driven using Combined Arms.

Available to
USA, but only with historical units turned off Germany, but only with historical units turned off Greece, but only with historical units turned off Israel, but only with historical units turned off The Netherlands, but only with historical units turned off Oman, but only with historical units turned off Saudi Arabia, but only with historical units turned off United Arab Emirates, but only with historical units turned off USAF Aggressors, but only with historical units turned off
Rapier
Units Function Stores Range
Blindfire FSA Blindfire Tracker
Blindfire FSA Launcher
Blindfire FSA Optical Tracker
Reload / rearm 240s per missile; 760s total rearm time from a depleted state.[1]
Acquisition time ?
Notes
Available to
Australia, but only with historical units turned off Iran, but only with historical units turned off Iraq, but only with historical units turned off Libya, but only with historical units turned off Malaysia, but only with historical units turned off Oman, but only with historical units turned off Switzerland, but only with historical units turned off Turkey, but only with historical units turned off United Arab Emirates, but only with historical units turned off United Quitters, but only with historical units turned off USAF Aggressors, but only with historical units turned off
Roland
Units Function Stores Range
SAM Roland ADS
SAM Roland EWR TÜR Early-Warning Radar Detection: 18nm
Reload / rearm 70s per missile; 560s total rearm time from a depleted state.[1]
Acquisition time 11s
Notes
Available to
Germany, but only with historical units turned off Spain, but only with historical units turned off USAF Aggressors, but only with historical units turned off

IR-guided

AN/TWQ-1 / M1097 Heavy HMMWV Avenger
Units Function Stores Range
SAM Avenger M1097 IR-guided, self-propelled SAM 8× FIM-92 + 8 reserve
200× 12.7mm
Detection: 2.75nm
Engagement: 2.45nm
Altitude: 3,000m / 10,000'
Reload / rearm 40s per missile; 640s total rearm time from depleted state.[1] 30s to rearm depleted 12.7mm gun.
Acquisition time 2.5s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into mobile infantry and other HMMWV / Stryker-based columns.

Available to
USA, but only with historical units turned off Israel, but only with historical units turned off Oman, but only with historical units turned off Turkey, but only with historical units turned off United Arab Emirates, but only with historical units turned off USAF Aggressors, but only with historical units turned off
FIM-92 Stinger
Units Function Stores Range
SAM Stinger comm Command unit[2]
Stinger MANPADS IR-guided MANPADS 3× FIM-92 Detection: 2.7nm
Engagement: 2.7nm
Altitude: 3,000m / 10,000'
Reload / rearm 15s reload per missile; ~180s rearm from a depleted state.
Acquisition time 6s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into infantry columns or as a supplement to any fixed installations.

The system consists of infantry units and cannot be driven using Combined Arms.

Available to
USA, but only with historical units turned off Bahrain, but only with historical units turned off Belgium, but only with historical units turned off Brazil, but only with historical units turned off Canada, but only with historical units turned off Chile, but only with historical units turned off Denmark, but only with historical units turned off Georgia, but only with historical units turned off Germany, but only with historical units turned off Greece, but only with historical units turned off Insurgents, but only with historical units turned off Israel, but only with historical units turned off Italy, but only with historical units turned off The Netherlands, but only with historical units turned off Norway, but only with historical units turned off Saudi Arabia, but only with historical units turned off Spain, but only with historical units turned off Switzerland, but only with historical units turned off Turkey, but only with historical units turned off USAF Aggressors, but only with historical units turned off
M6 Linebacker
Units Function Stores Range
SAM Linebacker M6 IR-guided, self-propelled SAM and IFV 4× FIM-92 + 6 reserve
250× 25mm HE
71× 25mm AP
800× 7.62mm
Detection: 4.3nm
Engagement: 2.45nm
Altitude: 3,000m / 10,000'
Reload / rearm 0s reload per missile; 23s rearm per missile; 230s total rearm time from depleted state.[1] 515s to rearm depleted 7.62mm gun; 1300s to rearm depleted 25mm AP; 830s to rearm depleted 25mm HE.
Acquisition time 2.5s
Notes
Optical acquisition all-aspect IR homing.

Has no special setup and is instead integrated into armoured columns.

Available to
USA, but only with historical units turned off USAF Aggressors, but only with historical units turned off
MIM-72G / M48 Chaparral
Units Function Stores Range
SAM Chaparral M48 IR-guided, self-propelled SAM 4× MIM-72G + 4 reserve Detection: 5.4nm
Engagement: 0.2–4.5nm
Altitude: 25-4,000m / 82–13,000'
Reload / rearm 41s per missile; 335s total rearm time from a depleted state.
Acquisition time 2.5s
Notes
Originally based on the rear-aspect AIM-9D, the G model upgrade uses an all-aspect seeker from the FIM-92 Stinger.

Has no special setup and is instead intended to complement the M163 VADS as protection, and be integrated into light mechanised columns.

Available to
USA, but only with historical units turned off Israel, but only with historical units turned off Morocco, but only with historical units turned off USAF Aggressors, but only with historical units turned off

Optically guided

M163 Vulcan Air Defence Systems (VADS)
Units Function Stores Range
AAA Vulcan M163 Radar-ranging, self-propelled AAA 1180× 20mm Detection: 2.7nm
Engagement: 1.4nm
Altitude: 1,500m / 4,500'
Reload / rearm 1280s
Acquisition time 6s
Notes
Optical sight with radar ranging; will not generate any RWR warning.

Has no special setup and is instead intended to complement the M48 Chaparral, and be integrated into infantry/light mechanised columns.

Available to
USA, but only with historical units turned off Chile, but only with historical units turned off Israel, but only with historical units turned off Morocco, but only with historical units turned off Oman, but only with historical units turned off Saudi Arabia, but only with historical units turned off USAF Aggressors, but only with historical units turned off

WWII Systems

All these systems require the WWII Assets Pack. All are optically guided and do not create any kind of firing indication beyond flashes and (minimal) barrel smoke that has to be spotted visually. All are static emplacements that cannot be driven using Combined Arms.

2cm Flak 30
Units Function Stores Range
AAA Flak 30 Fixed AAA 20mm 2,200m / 1.3nm
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off
2cm Flakvierling 38
Units Function Stores Range
AAA Flak-Vierling 38 Fixed AAA 4×20× 20mm Engagement: 2,200m / 1.3nm
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off
8,8cm Flak 18
Units Function Stores Range
AAA Flak 18 Fixed “Eighty-eight” Anti-air/anti-tank artillery 88mm Flak Engagement: 14,800m / 8nm
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[2] Detection: 16nm
Notes
The variant available in DCS only fires anti-air rounds.
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off
8,8cm Flak 36
Units Function Stores Range
AAA Flak 36 Fixed AAA 88mm Flak Engagement: 14,800m / 8nm
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[2] Detection: 16nm
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off
8,8cm Flak 37
Units Function Stores Range
AAA Flak 37 Fixed AAA 88mm Flak Engagement: 14,800m / 8nm
AAA Kdo.G.40 Kommandogerät 40 optical rangefinder command unit[2] Detection: 16nm
Available to
Bulgaria, but only with historical units turned off Finland, but only with historical units turned off Germany, but only with historical units turned off Hungary, but only with historical units turned off Italian Social Republic, but only with historical units turned off Japan, but only with historical units turned off Romania, but only with historical units turned off Fucking Nazis, but only with historical units turned off USAF Aggressors, but only with historical units turned off
Bofors 40mm
Units Function Stores Range
AAA Bofors 40mm Fixed AAA 620× 40mm L/60 Flak Engagement: 7,160m / 4nm
Available to
USA, but only with historical units turned off Australia, but only with historical units turned off Belgium, but only with historical units turned off Canada, but only with historical units turned off Czech Republic, but only with historical units turned off France, but only with historical units turned off The Netherlands, but only with historical units turned off Poland, but only with historical units turned off United Quitters, but only with historical units turned off USAF Aggressors, but only with historical units turned off USSR, but only with historical units turned off Yugoslavia, but only with historical units turned off
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 See https://forums.eagle.ru/showpost.php?p=3674493&postcount=3 for full table;
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The functionality, purpose, and usefulness of command units have no clear official explanation, only conflicting unsourced community claims.