Template:RussianAA: Difference between revisions
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(Created page with "* Press <span class="kbkey">2</span> to enter BFR master mode. * Press <span class="kbkey">D</span> to select a missile type. * Turn radar (<span class="kbkey">I</span> key) o...") |
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* If a potential target is detected, dotted lines will appear on the HUD — the more dots, the larger the target; the higher up on the HUD, the longer the range.<br><small>(If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.)</small> | * If a potential target is detected, dotted lines will appear on the HUD — the more dots, the larger the target; the higher up on the HUD, the longer the range.<br><small>(If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.)</small> | ||
* Use the <span class="kbkey">;</span>, <span class="kbkey">,</span>, <span class="kbkey">.</span> and <span class="kbkey">/</span> keys to move the TDC over to a target. Press <span class="kbkey">Enter</span> to enter single-target tracking. | * Use the <span class="kbkey">;</span>, <span class="kbkey">,</span>, <span class="kbkey">.</span> and <span class="kbkey">/</span> keys to move the TDC over to a target. Press <span class="kbkey">Enter</span> to enter single-target tracking. | ||
* On the {{1}} side of the HUD, bars will indicate the launch zone of the selected weapon. | * On the {{{1}}} side of the HUD, bars will indicate the launch zone of the selected weapon. | ||
* If launch parameters are met, “LA” (“ПР” in Russian cockpits) will be displayed.<br><small>(If IFF is used, launch request will be denied for any friendly targets.)</small> | * If launch parameters are met, “LA” (“ПР” in Russian cockpits) will be displayed.<br><small>(If IFF is used, launch request will be denied for any friendly targets.)</small> | ||
* Press <span class="kbkey">Space</span> to fire.<br><small>(If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)</small> | * Press <span class="kbkey">Space</span> to fire.<br><small>(If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)</small> |
Revision as of 11:03, 17 June 2018
- Press 2 to enter BFR master mode.
- Press D to select a missile type.
- Turn radar (I key) or electro-optical systems (O key) on.
(If using the radar, you can also use RAltI and RShiftI to change the tracking mode and frequency.) - Use RShift, and RShift/ to shift the scan zone left or right to where you expect the target to be.
- If using the radar, and based on GCI or AWACS information, use RShift; and RShift. to set the predicted relative altitude (in km), and RCtrl- and RCtrl= to set the predicted range to the target.
(This both filters targets and sets the elevation of the radar antenna. Get it wrong and you will see nothing.) - If a potential target is detected, dotted lines will appear on the HUD — the more dots, the larger the target; the higher up on the HUD, the longer the range.
(If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.) - Use the ;, ,, . and / keys to move the TDC over to a target. Press Enter to enter single-target tracking.
- On the {{{1}}} side of the HUD, bars will indicate the launch zone of the selected weapon.
- If launch parameters are met, “LA” (“ПР” in Russian cockpits) will be displayed.
(If IFF is used, launch request will be denied for any friendly targets.) - Press Space to fire.
(If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)