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F-16C Viper: Difference between revisions

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The F-16<ref>[https://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon General Dynamics F-16 Fighting Falcon]</ref> is represented in both [[Digital Combat Simulator]] and [[Falcon Benchmark Simulator]].  This article will focus on the DCS version, which models the F-16C Block 50.<ref>[https://www.digitalcombatsimulator.com/en/shop/modules/viper/ DCS: F-16C Viper]</ref>
[[File:F-16C_icon.png|frameless|left]]
 
{{tocright}}


== Features ==
== Features ==
<blockquote>
''Yeah all you fuckers wish you flew the Viper''<br>
''Probably since the time you wore a diaper''<br>
''We got every mission that you do''<br>
''I'll fly 'em all better than you, yeah!''<br>
''All you fuckers wish you flew the Viper.''<br>
'''Cause we're Single Seat, Multi-Role''<br>
''We can fly right up our own asshole, yeah''<br>
''All you fuckers wish you flew the Viper.''<br> <ref>[https://www.youtube.com/watch?v=UXpyK26bwgk Dos Gringos - I wish I had a Gun Just Like the A-10]</ref>
</blockquote>
=== Dos Gringos ===
Get amped to RP a cool guy by listening to a couple of hilarious Viper pilots.
* [https://open.spotify.com/album/0KDW1kEcOKIvjodnlSCM4S Dos Gringos - Live At Tommy Rockers (No Really, It Was Live)]
=== Air to Air Weapons ===
Deal with whatever the Sky Gods missed or forgot to care about
* AIM-9L/M/P/X Sidewinder
* AIM-120B/C AMRAAM
* M61A1 20mm cannon
=== Air to Ground Weapons ===
Spend $1M to blow up a $500 truck in just a few easy steps
* 2.75” rockets LAU-68 and LAU-131
* AGM-65D/G/H/K Maverick <small>- Not Yet Implemented</small>
* AGM-88C HARM <small>- Not Yet Implemented</small>
* AGM-154A and AGM-154B JSOW <small>- Not Yet Implemented</small>
* CBU-87 and CBU-97
* CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM) <small>- Not Yet Implemented</small>
* GBU-10, GBU-12 laser-guided bombs
* GBU-24A/B laser-guided bomb <small>- Not Yet Implemented</small>
* GBU-31/A and GBU-38/B Joint Direct Attack Munition (JDAM) <small>- Not Yet Implemented</small>
* M61A1 20mm cannon
* Mk-82 LDGP/AIR
* Mk-84 LDGP/AIR <small>- Not Yet Complete</small>
=== Systems ===
The nerd shit
* AN/AAQ-28(V) LITENING targeting pod <small>- Not Yet Complete</small>
* APG-68(V)5 RADAR
** Air to Ground Mode <small>- Not Yet Implemented</small>
** Single Target Track
** Track While Scan
* AN/ASQ-213 HARM Targeting System (HTS) <small>- Not Yet Implemented</small>
* Color Multifunction Displays
* Joint Helmet Mounted Cueing System (JHMCS) <small>- Not Yet Complete</small>
* Multifunctional Information Distribution System (MIDS) <small>- Not Yet Complete</small>
* Link 16 Tactical Data Link
== Flying the Viper ==
The F-16 can do whatever you need it to do, as long as you don't need a lot of different things all at once or don't plan to stick around doing all those things for very long.  It's easy to start, easy to fly, and easy to fight in.


=== Quick Startup ===
=== Missing features ===
<small>Section Incomplete</small>


Follow these steps to get a cold and dark jet on the ramp ready to fly and fight successfully.  The auto-start is probably fine but it doesn't turn on everything that you need and this method is a few minutes faster.
== Flying the F-16C ==


# Rearm with preferred loadout
=== Cockpit overview ===
# Wait for rearm/refuel complete
[[File:F16_Dash.jpg|800px|frameless|F-16C Viper dashboard.]]
# Set LGB laser codes as required using the Kneeboard <small>- '''IMPORTANT:'''  Must be done when cold and dark</small>
[[File:F16_Pit.jpg|800px|frameless|F-16C Viper cockpit.]]
# MAIN PWR Switch to MAIN PWR
# FLCS Test - Observe ABCD channel lights illuminated
# JFS Switch to START 2
# IFF Master Knob to NORM
# Lights Master Switch to NORM, brightness as required
# Nosegear light TAXI
# Parking Brake ON
# Close Canopy, lock canopy
# Throttle past Shutdown detent to Idle (Right Shift + Home)
# UHF Function Knob (backup UHF radio) to BOTH
# RWR Power ON
# MWS, JMR, RWR, 01, 02, CH, and FL to ON
# Set Countermeasures MODE and PRGM as required
# HUD Brightness up a couple clicks
# SYMBOLOGY (JHMCS) Brightness up a couple clicks
# Arm Ejection Seat
# Wait for RWR startup jingle
# MMC, ST STA, MFD, UFC, MAP, GPS, DL, and MIDS LVT to ON
# INS Knob to STOR HDG
# Right Hardpoint ON, FCR On, RADAR Altimeter ON
# ALT RADAR to AUTO
# Wait for INS Alignment to complete, as indicated by '''flashing''' RDY on the DED INS (LIST 6) page
# INS Knob to NAV
# Click ICP Dobber RTN
# Verify all required systems are on and operating
# Enable Nosewheel Steering (NWS)


=== Takeoff ===
=== Getting into the air ===
<small>Section Incomplete</small>
# Taxi to runway
# Line up on centerline or offset left/right as required
# While rolling slowly, ensure no left/right drift and disable NWS
# Apply brakes to stop
# Set throttle to full afterburner
# Release brakes at 95% fan RPM
# Apply rudder to maintain runway alignment
# Begin to rotate at ~150-180 kts depending on takeoff weight
# Hold pitch at 10 deg. AOA pitch up
# Let the jet lift off
# Gear up before 300 kts


=== Dogfighting ===
=== Shooting something ===
# Turn your JHMCS on at startup
# Enter DOG FIGHT mode with the DOG FIGHT mode switch
# Press TMS UP to enable the circle in your JHMCS
# Look at the target and put them in the circle
# Press TMS UP to try and lock the target
# With some of that pilot shit, get a good firing solution for your selected weapon
#* 420 kts is pretty close to best turn rate in a clean jet
#* Swap selected missile types with NWS / AR DISC / MSL STEP


=== Beyond Visual Range ===
==== BVR engagement ====
# You have AIMRAMS right?  If not hit the burners, then see Dogfighting
# Click A-A on your UFC
# Set TWS on your FCR with TMS RIGHT LONG
# IFF your potential targets by slewing the FCR cursor over them and press TMS LEFT.  Repeat until all targets are identified.
# Bug your target with TMS RIGHT.  Before you're in engagement range, you should probably make sure you can actually bug each target.
# Are there friendlies between you and your target?  If yes you probably shouldn't toss an AIMRAM toward them.  Maneuver to support the friendlies and consider using heaters, see Dogfighting
# Get into engagement range
# Press WPN REL and make a FOX-3 call on the radio
# If there is more than one target, cycle to the next target with TMS RIGHT and fire off another
# If possible (i.e. you're not immediately defending), keep the target on your FCR and notch your opponent until the missile goes PITBULL
# Evade the enemy and dump some countermeasures, they probably shot at you and you're about to die unless you do something about it


=== Air to Ground ===
==== Using the HARM ====
Section Incomplete


=== Landing ===
[[File:F16Viper.jpg|800px|frameless|F-16C over Beirut]]
Section Incomplete


== Training Material ==
== Links and files ==
=== Manuals ===
* [https://www.mudspike.com/chucks-guides-dcs-f-16c-viper/ Chuck's F-16C Viper guide] at Mudspike.
# [https://www.mudspike.com/chucks-guides-dcs-f-16c-viper/ Chuck's Guides - DCS F-16C Viper]
* [https://www.digitalcombatsimulator.com/en/shop/modules/viper/ DCS: F-16C Viper] in the DCS shop.
=== Videos ===
# [https://www.youtube.com/playlist?list=PLer9oF4AanvFoD2t2Aq3aYRYkJs6v9wG8 Youtube:  Matt Wagner - DCS: F-16C Viper Playlist]


== References ==
== More information ==
<references />
<youtube>https://www.youtube.com/watch?v=335GdTqtyLs</youtube>
* [https://en.wikipedia.org/wiki/General_Dynamics_F-16_Fighting_Falcon General Dynamics F-16 Fighting Falcon] on wikpedia.
* [https://www.globalsecurity.org/military/systems/aircraft/f-16.htm F-16 Fighting Falcon] on globalsecurity.org
* [https://www.youtube.com/watch?v=uJrMSNM7X08&list=PLer9oF4AanvFoD2t2Aq3aYRYkJs6v9wG8&index=1 Matt Wagner's F-16 Viper] series.
* [[User_talk:Wonkotron|Wonkotron's Quick Usage Guide]]


{{Aircraft}}
{{Aircraft}}
[[Category:Full-sim_Aircraft]][[Category:Jet_Aircraft]][[Category:Aircraft]][[Category:Modules]][[Category:Alpha_Modules]]
[[Category:Full-sim_Aircraft]][[Category:Jet_Aircraft]][[Category:Aircraft]][[Category:Modules]][[Category:Alpha_Modules]]

Revision as of 05:11, 25 September 2020

AlphaIcon.png This is an alpha module.

This module is still being developed and is missing central features and equipment options. While it is playable, it may have major bugs, and procedures may have inconsistent or unexpected results. The intrepid and very interested may want to buy it; others should probably wait for a more stable or complete release.

DCS F-16C 700x1000 v3-1.jpg
F-16C icon.png

Features

Missing features

Flying the F-16C

Cockpit overview

F-16C Viper dashboard. F-16C Viper cockpit.

Getting into the air

Shooting something

BVR engagement

Using the HARM

F-16C over Beirut

Links and files

More information

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