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F-5E-3 Tiger II: Difference between revisions

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=== Smart weapons?! ===
=== Smart weapons?! ===
[[File:F5E3 Kneeboard.jpg|thumb|The F-5E-3 Kneeboard]]


== Add-ons and files ==
== Add-ons and files ==

Revision as of 11:11, 15 June 2018

[[1]]

Ah, yes. the MiG-28, with its classified 4G negative dive. You definitely should try doing that — the wings will even stay on and everything (until you hit the ground).

More sensibly, the F-5 is based on the same basic airframe as the venerable T-38 Talon jet trainer, and remains in use to this day as a stand-in for lighter “red force” aircraft like the MiG-21 in dissimilar air combat training. Its numerous export (and later re-imported) versions have received layers upon layers of alterations and modernisations, with some variants being able to carry AMRAAMs, AGM-65s, and even laser targeting pods. Seeing where it ended up, it is not difficult to imagine the F-5 as a kind what-could-have-been alternative to the F-16: a small and light but very extensible airframe that you can bolt almost anything to. But all those extra features are for export and for much later periods — no such luxuries for pesky DCS pilots to enjoy.

Instead, the F-5E-3 featured here comes with very simple avionics and with a single pair of Sidewinders as its only air-to-air weapon (well… aside from a pretty competent pair of 20mm cannons that is). In fact, the F-5E-3 is almost completely devoid of “systems” to manipulate or to care about, and is therefore a superbly simple aircraft to fly and operate. It is small, while not incredibly fast, it can still go past Mach 1 and even carry a few stores with it while doing so. It is a light-weight, agile day-time multirole aircraft with a couple of simple pilot aids, but where most of the flying, navigating, and fighting has to be done by the pilot on their own.

Features

Aside from the obligatory MiG-28 skin, the F-5E-3 only comes with the bare minimum:

  • A single UHF radio and a TACAN receiver as its only “advanced” navigational instrument.
  • A somewhat temperamental RWR that likes to not show what is actually out there.
  • Automated flaps and yaw/pitch stability enhancers, but no flight automation — only trim and a light hand to stay straight and level.
  • A drag chute and an arrestor hook for (very) short landings. It is technically not carrier-capable, buuuuuut…
  • An almost entirely pointless radar (ok, it helps with gunnery and lets you find targets BVR, but that is about all it is good for).

…then again, there is this: MiG-28 over Normandy.

Flying the F-5E-3

The features list may look negative but that is because one key detail it is left out: the F-5E-3 is an absolute joy to fly. There is nothing to get between the pilot and the aircraft, and it does exactly what you tell it to, not what it thinks that maybe you meant to do. The pilot has to figure out where to go and how to get there, not just follow lines and cues on an automated map.

Cockpit overview

F-5E-3 Front Dashboard F-5E-3 Left and Right panels

Getting into the air

One major upside of the simplicity of the F-5E-3 is that it can get into the air very quickly. There is no need to wait for alignment or data transfers &mash; just get the engines running and go. The downside is that it needs outside help to do this since it does not feature an APU.

  • Turn on batteries, generators, fuel pumps and oxygen.
  • Request ground air supply connection and application.
  • Move left throttle out of detent and press its engine start button, then wait for the engine to spool up.
  • Request a second ground air supply application (ground crew will move it to the right side on their own).
  • Repeat for the right engine and then request that air be disconnected.
  • Turn on stability switches and move the flaps thumb switch to the rear (auto) position.
  • Check that air brakes are in for good measure..
  • Hike up the nosewheel, set pitch trim to ~6° up.
  • Press and hold the stick nosewheel steering button and make your way to the runway.
  • Push throttle to go-fast position, take off, and pull your wheels in.

Even some FC3 aircraft require more steps than this.

Shooting something

Getting bombs on (or at least near…ish) a target.

Like everything else, shooting things in the F-5E3- is simple. Hitting can be hard, but the actual shooting is about as simple as it gets. It is also almost completely restricted to manipulating a single panel of well-marked switches and dials, with just one major potential snag.

  1. Make sure the Select Jettison switch is set in the middle Off position, and for good measure that the AG selector is set to “Safe”.
    (This is probably the single most common stumbling block, and it happens a lot because you have flown with fuel tanks to the combat zone, jettisoned them on the way, and forgotten to reset this one switch.)
  2. Move the switch corresponding to the pylon you want to fire to the On (Up) position.
  3. If you are using AG weapons, turn the friendly kitchen-stove dial to the right type of weapon.
    If you are using AA weapons, flip up the red cover and move the switch to the Guns/Missile/Camera (Up) position
    (Note: to use AA missiles, the AG bomb dial has to be in the upright “Safe” position.)
  4. If you are employing bombs, set nose and/or tail arm switch to the correct position and also check the ripple interval.
    (Invariably, “the right position” means the rightmost Nose/Tail setting.)
  5. Set the holographic sight to the correct mode and setting:
    * MSL for missiles.
    * A/A1 (manoeuvring target) or A/A2 (constant rate target) for guns.
    * MNL for AG weapons — consult kneeboard and manual for the correct sight depression setting.
  6. Put pipper on target (and uncage the AIM-9s if you are using those).
  7. Pickle.

Note that there is no “Master Arm” switch — it is all a matter of completing a circuit so the right firing signal can reach the right pylon, and anything that breaks that circuit will cause the weapon not to fire. In particular, note that the select jettison switch takes precedence over all other switches, and the AG weapon selector takes precedence over the missile selector.

Also note that, while the F-5E-3 has a radar, it is most useful for finding targets BFR. In actual combat, it can certainly be used to control the AIM-9 seeker head or to provide predictive ranging for the A/A1 gun sight mode, but this usually requires more fiddling than it is really worth.

Smart weapons?!

The F-5E-3 Kneeboard

Add-ons and files

Related DCS modules

More information

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