DCS Reference/Dynamic Weather: Difference between revisions
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=== Using trigger zones to place pressure fronts === | === Using trigger zones to place pressure fronts === | ||
<gallery> | |||
TriggerZone.png|Editing trigger zones. | |||
ExtractMission.png|Extracting the ‘''mission''’ file | |||
MissionWeather.png|Editing the ‘''mission''’ file. | |||
EditedWeather.png|Manually edited weather. | |||
DynamicRain.jpg|End result in-game. | |||
</gallery> | |||
=== Manipulating pressure fronts === | === Manipulating pressure fronts === |
Revision as of 18:30, 25 August 2019
Tools and workflow
To create good, deliberate dynamic weather systems, you absolutely need the following:
- A good zip manipulation tool — anything that lets you seamlessly browse, extract, and add to the file structure of a zip file.
- Notepad++ or a similarly competent text editor. No, not notepad.
- A conversion tool for angles and distances (Windows 10's built-in calculator does this well enough).
- Patience.
- Patience.
- Patience.
You need these because the basic flow of weather creation is one of:
- Creating a dummy mission where you place trigger zones as a first approximation of the pressure fronts.
- Extracting the “mission” Lua file from the dummy .miz.
- Opening the mission file in your text editor of choice.
- Copying the trigger zone coordinates (and possibly sizes) to a weather parameters.
- Re-inserting the edited mission file into the .miz.
- Reload the mission.
- Preview, hate actual result.
- Start over.