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P-51D Mustang: Difference between revisions

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* Warming up the engine so it does not seize up.
* Warming up the engine so it does not seize up.
* Bobbing and weaving al around the tarmac because manoeuvring a tail-dragger on the ground is very difficult from a modern tricycle gear setup — consult the [[#More_information|Taming the taildragger]] essays linked below.
* Bobbing and weaving al around the tarmac because manoeuvring a tail-dragger on the ground is very difficult from a modern tricycle gear setup — consult the [[#More_information|Taming the taildragger]] essays linked below.
* Also, setting up your instruments since they will point you in the most absurd directions otherwise (witness the Giantbomb flight club clip below).


=== Shooting something ===
=== Shooting something ===

Revision as of 21:15, 17 June 2018

[[1]]



Features

Comes with the built-in P-51D Challenge campaign.

TF-51D

The TF-51D is a two-seater training variant of the P-51D and comes included for free in the DCS World client. While the variant (and in-game model) itself is a two-seater, with room for an instructor and a student, the module does unfortunately not support multi-crew the way the L-39 does.

Functionally, the difference between the P-51D and the TF-51D is simply one of armaments. The TF-51D has none (although some of the cockpit controls remain), nor does it have a holographic sight to aim the non-existing weapons. Between this and the added seat, the TF-51D is ever so slightly lighter and faster than the P-51D, but not in any way that will be noticeable outside of very tightly flown races.

All procedures and checklists for one are applicable to the other — a fact that is further highlighted by how the TF-51D module included in the free client comes with the full P-51D flight manual.

Flying the P-51D

Cockpit overview

P-51D Dashboard P-51D Cockpit

Getting into the air

As the P-51D is a full-sim aircraft, the procedure of getting it started does not readily lend itself to a quick checklist — doubly so because it is a fully manual process of getting mechanical machinery started. Like so many other aircraft, it offers the RWinHome quick-start shortcut that runs through the process for you, but outside of that, it is very much a matter of feeling, judging, and listening to the machinery for the exact timing and rhythm needed than about pushing a lot of buttons.

For a good run-though of the start-up (and indeed any other) procedure, consult Chuck's guide linked below. In broad strokes, the process is one of:

  • Turning electrics on.
  • Setting up the cooling and carburettor.
  • Turning fuel pumps and fuel flow on.
  • Priming the engine.
  • Setting starting propeller settings (max RPM; minimal throttle).
  • A rapid succession of operating the engine starter, turning the ignition on, and flipping mixture control on.
  • Warming up the engine so it does not seize up.
  • Bobbing and weaving al around the tarmac because manoeuvring a tail-dragger on the ground is very difficult from a modern tricycle gear setup — consult the Taming the taildragger essays linked below.
  • Also, setting up your instruments since they will point you in the most absurd directions otherwise (witness the Giantbomb flight club clip below).

Shooting something

Links and files

Related DCS modules

  • Charnwood for P-51D campaign.
  • High Stakes for P-51D campaign.

More information

DCS World
Aircraft modules (full sim)

A‑10C Warthog · A‑10C II Tank Killer · AJS‑37 Viggen · AV‑8B NA Harrier · Bf 109 K‑4 Kurfürst · C‑101EB & CC Aviojet · Christen Eagle II · F‑5E‑3 Tiger II · F‑14A & B Tomcat · F‑16C Viper · F/A‑18C Hornet · F‑86F Sabre · Fw 190 A‑8 · Fw 190 D‑9 Dora · I‑16 · JF‑17 Thunder · L‑39C & ZA Albatros · MiG‑15bis · MiG‑19P “Farmer B” · MiG‑21bis · Mirage M‑2000C · P‑47D Thunderbolt · P‑51D Mustang · Spitfire L.F. Mk. IX · TF‑51D Mustang · Yak‑52