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Template:RussianAA: Difference between revisions

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(Created page with "* Press <span class="kbkey">2</span> to enter BFR master mode. * Press <span class="kbkey">D</span> to select a missile type. * Turn radar (<span class="kbkey">I</span> key) o...")
 
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* If a potential target is detected, dotted lines will appear on the HUD &mdash; the more dots, the larger the target; the higher up on the HUD, the longer the range.<br><small>(If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.)</small>
* If a potential target is detected, dotted lines will appear on the HUD &mdash; the more dots, the larger the target; the higher up on the HUD, the longer the range.<br><small>(If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.)</small>
* Use the <span class="kbkey">;</span>, <span class="kbkey">,</span>, <span class="kbkey">.</span> and <span class="kbkey">/</span> keys to move the TDC over to a target. Press <span class="kbkey">Enter</span> to enter single-target tracking.
* Use the <span class="kbkey">;</span>, <span class="kbkey">,</span>, <span class="kbkey">.</span> and <span class="kbkey">/</span> keys to move the TDC over to a target. Press <span class="kbkey">Enter</span> to enter single-target tracking.
* On the {{1}} side of the HUD, bars will indicate the launch zone of the selected weapon.
* On the {{{1}}} side of the HUD, bars will indicate the launch zone of the selected weapon.
* If launch parameters are met, &ldquo;LA&rdquo; (&ldquo;ПР&rdquo; in Russian cockpits) will be displayed.<br><small>(If IFF is used, launch request will be denied for any friendly targets.)</small>
* If launch parameters are met, &ldquo;LA&rdquo; (&ldquo;ПР&rdquo; in Russian cockpits) will be displayed.<br><small>(If IFF is used, launch request will be denied for any friendly targets.)</small>
* Press <span class="kbkey">Space</span> to fire.<br><small>(If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)</small>
* Press <span class="kbkey">Space</span> to fire.<br><small>(If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)</small>

Revision as of 11:03, 17 June 2018

  • Press 2 to enter BFR master mode.
  • Press D to select a missile type.
  • Turn radar (I key) or electro-optical systems (O key) on.
    (If using the radar, you can also use RAltI and RShiftI to change the tracking mode and frequency.)
  • Use RShift, and RShift/ to shift the scan zone left or right to where you expect the target to be.
  • If using the radar, and based on GCI or AWACS information, use RShift; and RShift. to set the predicted relative altitude (in km), and RCtrl- and RCtrl= to set the predicted range to the target.
    (This both filters targets and sets the elevation of the radar antenna. Get it wrong and you will see nothing.)
  • If a potential target is detected, dotted lines will appear on the HUD — the more dots, the larger the target; the higher up on the HUD, the longer the range.
    (If using the radar, IFF will also be in effect: a double line means a friendly target; a single line means enemy.)
  • Use the ;, ,, . and / keys to move the TDC over to a target. Press Enter to enter single-target tracking.
  • On the {{{1}}} side of the HUD, bars will indicate the launch zone of the selected weapon.
  • If launch parameters are met, “LA” (“ПР” in Russian cockpits) will be displayed.
    (If IFF is used, launch request will be denied for any friendly targets.)
  • Press Space to fire.
    (If using a semi-active radar missile like the R-27R or -ER, you must maintain STT lock-on until the target is hit.)