F-15C Eagle: Difference between revisions
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=== Getting into the air === | === Getting into the air === | ||
The process of getting the F-15C into the air is the same as with all FC3 aircraft: | The process of getting the F-15C into the air is the same as with all FC3 aircraft: | ||
* Make sure you have loaded the correct weapons | * Make sure you have loaded the correct weapons.<br><small>(This can only be done with the canopy open and engines off, press <span class="kbkey">LAlt</span><span class="kbkey">'</span> to open the outfitting menu.)</small> | ||
* | * <span class="kbkey">RShift</span><span class="kbkey">L</span> to turn the power on. | ||
* | * <span class="kbkey">LCtrl</span><span class="kbkey">C</span> to open or close the canopy, as needed. | ||
* | * <span class="kbkey">RShift</span><span class="kbkey">Home</span> to start both engine at the same time.<br><small>(<span class="kbkey">RShift</span><span class="kbkey">End</span> stops both engines; <span class="kbkey">RAlt</span>/<span class="kbkey">RCtrl</span> + <span class="kbkey">Home</span>/<span class="kbkey">End</span> starts and stops the left and right engines individually.)</small> | ||
* Wait for the engines to spool up and stabilise. | * Wait for the engines to spool up and stabilise. | ||
* | * <span class="kbkey">Num+</span>/<span class="kbkey">Num-</span> controls the throttle; increase it carefully to get going and do not go too fast.<br><small>(<span class="kbkey">W</span> controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.)</small> | ||
* Use | * Use <span class="kbkey">Z</span> and <span class="kbkey">X</span> to control nosewheel steering (and also rudder) to make your way to the runway and line up. | ||
* | * <span class="kbkey">LShift</span><span class="kbkey">F</span> lowers the flaps — they should be in the middle position for takeoff. | ||
* Throttle up to max and try to stay in a straight line as you barrel down the runway. | * Throttle up to max and try to stay in a straight line as you barrel down the runway. | ||
* Pull back gently to take off. | * Pull back gently to take off. | ||
* Raise landing gears with | * Raise landing gears with <span class="kbkey">LCtrl</span><span class="kbkey">G</span>; raise flaps with <span class="kbkey">LCtrl</span><span class="kbkey">F</span>. | ||
=== Shooting something === | === Shooting something === |
Revision as of 10:40, 17 June 2018
Originally a part of the aircraft selection in LOMAC, the F-15C was ported over to DCS through the FC3 package.
Just like the other FC3 planes, the F-15C is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.
Features
Conceived as a response to the perceived threat of the MiG-25, and designed as an air-superiority focused complement to the multirole F-16, the F-15 is highly adapted to the task of patrolling the air and lobbing missiles at all kinds of aircraft. While it may change as more capabilities are added to the F/A-18C module, for the longest time, the F-15C was the only western aircraft that could stand up to the MiG-29 and Su-27/-33. It features:
- A highly competent radar with track-while-scan capability.
- The universally (by redfor) hated AMRAAM that can be pickled-off in droves against multiple TWS targets at once.
- A cute little RWR that does not help when the main opposition uses passive IR tracking.
- More thrust than is really reasonable.
Comes with the built-in campaign F-15C - Bear Trap.
Flying the F-15C
Cockpit overview
Getting into the air
The process of getting the F-15C into the air is the same as with all FC3 aircraft:
- Make sure you have loaded the correct weapons.
(This can only be done with the canopy open and engines off, press LAlt' to open the outfitting menu.) - RShiftL to turn the power on.
- LCtrlC to open or close the canopy, as needed.
- RShiftHome to start both engine at the same time.
(RShiftEnd stops both engines; RAlt/RCtrl + Home/End starts and stops the left and right engines individually.) - Wait for the engines to spool up and stabilise.
- Num+/Num- controls the throttle; increase it carefully to get going and do not go too fast.
(W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.) - Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
- LShiftF lowers the flaps — they should be in the middle position for takeoff.
- Throttle up to max and try to stay in a straight line as you barrel down the runway.
- Pull back gently to take off.
- Raise landing gears with LCtrlG; raise flaps with LCtrlF.
Shooting something
- Press 2 to enter BFR master mode.
- Press D to select a missile type.
- Turn on radar (I key).
(RAlt-I and RShift-I can be used to change the tracking mode and frequency.) - Use the ; , . and / keys to move the TDC around — the radar scan zone will follow.
(Moving the TDC off the radar screen at the top will increase range; at the bottom will decrease it; RShift-; and RShift-. to angle the search zone up and down.) - Once a target has been detected, move the TDC over it and press Enter to lock it up.
(In TWS, this designates a target and allows AMRAAM shots. To enter the STT mode needed for other weapons, lock up the same target a second time, or use a different radar mode.) - On the left side of the HUD, bars will indicate the range and launch zone of the selected weapon, and the radar and HUD will show a growing steering circle (ASE) as launch conditions improve.
- Manoeuvre to keep the steering cue within the ASE and to get the range cue inside acceptable parameters.
- Once in range, the canopy arch lights will light up — press Space to fire.
(If using the semi-active AIM-7, you must maintain STT lock-on until the target is hit.)
Once in the merge, you will probably want to switch to one of the close-range master modes, like VS mode (3 key), BORE moe (4 key) or VISUAL/FLOOD mode (6).
Add-ons and files
Related DCS modules
- F-15C Aggressors BFM campaign.
- F‑15C 16‑2 Red Flag campaign.
- F-15C The Georgian War campaign.
More information
- McDonnell Douglas F-15 Eagle on wikpedia.
- F-15 Eagle Fighter on globalsecurity.org