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F-15C Eagle: Difference between revisions

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== Flying the F-15C ==
== Flying the F-15C ==
=== Cockpit overview ===
=== Cockpit overview ===
[[File:F15C-Dash.jpg|800px|frameless|F-15C Dashboard]]


=== Getting into the air ===
=== Getting into the air ===
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=== Shooting something ===
=== Shooting something ===
[[File:F15C-HUD.jpg|thumb|HUD in TWS mode.]]
[[File:F15C-HDD.jpg|thumb|Radar in TWS mode.]]


* Press '''2''' to enter BFR master mode.
* Press '''2''' to enter BFR master mode.

Revision as of 22:03, 16 June 2018

[[1]]

Originally a part of the aircraft selection in LOMAC, the F-15C was ported over to DCS through the FC3 package.

Just like the other FC3 planes, the F-15C is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.

Features

Conceived as a response to the perceived threat of the MiG-25, and designed as an air-superiority focused complement to the multirole F-16, the F-15 is highly adapted to the task of patrolling the air and lobbing missiles at all kinds of aircraft. While it may change as more capabilities are added to the F/A-18C module, for the longest time, the F-15C was the only western aircraft that could stand up to the MiG-29 and Su-27/-33. It features:

  • A highly competent radar with track-while-scan capability.
  • The universally (by redfor) hated AMRAAM that can be pickled-off in droves against multiple TWS targets at once.
  • A cute little RWR that does not help when the main opposition uses passive IR tracking.
  • More thrust than is really reasonable.

Comes with the built-in campaign F-15C - Bear Trap.

Flying the F-15C

Cockpit overview

F-15C Dashboard

Getting into the air

The process of getting the F-15C into the air is the same as with all FC3 aircraft:

  • Make sure you have loaded the correct weapons and filled up on chaff, flares, and fuel.
    (This can only be done with the canopy open and engines off, press LAlt-' to open the outfitting menu.)
  • RShift-L to turn the power on.
  • LCtrl-C to open or close the canopy, as needed.
  • RShift-Home to start both engine at the same time.
    (RShift-End stops both engines; RAlt/RCtrl-Home/End starts and stops the left and right engines individually.)
  • Wait for the engines to spool up and stabilise.
  • Num+/- controls the throttle; increase it carefully to get going and do not go too fast.
    (W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.)
  • Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
  • LShift-F lowers the flaps — they should be in the middle position for takeoff.
  • Throttle up to max and try to stay in a straight line as you barrel down the runway.
  • Pull back gently to take off.
  • Raise landing gears with LCtrl-G; raise flaps with LCtrl-F.

Shooting something

HUD in TWS mode.
Radar in TWS mode.
  • Press 2 to enter BFR master mode.
  • Press D to select a missile type.
  • Turn on radar (I key).
    (RAlt-I and RShift-I can be used to change the tracking mode and frequency.)
  • Use the ; , . and / keys to move the TDC around — the radar scan zone will follow.
    (Moving the TDC off the radar screen at the top will increase range; at the bottom will decrease it; RShift-; and RShift-. to angle the search zone up and down.)
  • Once a target has been detected, move the TDC over it and press Enter to lock it up.
    (In TWS, this designates a target and allows AMRAAM shots. To enter the STT mode needed for other weapons, lock up the same target a second time, or use a different radar mode.)
  • On the left side of the HUD, bars will indicate the range and launch zone of the selected weapon, and the radar and HUD will show a growing steering circle (ASE) as launch conditions improve.
  • Manoeuvre to keep the steering cue within the ASE and to get the range cue inside acceptable parameters.
  • Once in range, the canopy arch lights will light up — press Space to fire.
    (If using the semi-active AIM-7, you must maintain STT lock-on until the target is hit.)

Once in the merge, you will probably want to switch to one of the close-range master modes, like VS mode (3 key), BORE moe (4 key) or VISUAL/FLOOD mode (6).

Add-ons and files

Related DCS modules

More information

DCS World
FC3 modules (simplified sim)

A‑10A Warthog · F‑15C Eagle · MiG‑29A “Fulcrum A” and S “Fulcrum C” · Su‑25 “Frogfoot” · Su‑25T “Frogfoot” · Su‑27 “Flanker B” / Shenyang J‑11 “Flanker B+” · Su‑33 “Flanker D”