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A-10A Warthog: Difference between revisions

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=== Getting into the air ===
=== Getting into the air ===
The process of getting the A-10A into the air is the same as with all FC3 aircraft:
The process of getting the A-10A into the air is the same as with all FC3 aircraft:
* Make sure you have loaded the correct weapons.<br><small>(This can only be done with the canopy open and engines off, press '''LAlt-'''' to open the outfitting menu.)</small>
* Make sure you have loaded the correct weapons.<br><small>(This can only be done with the canopy open and engines off, press <span class="kbkey">LAlt</span><span class="kbkey">'</span> to open the outfitting menu.)</small>
* '''RShift-L''' to turn the power on.
* <span class="kbkey">RShift</span><span class="kbkey">L</span> to turn the power on.
* '''LCtrl-C''' to open or close the canopy, as needed.
* <span class="kbkey">LCtrl</span><span class="kbkey">C</span> to open or close the canopy, as needed.
* '''RShift-Home''' to start both engine at the same time.<br><small>('''RShift-End''' stops both engines; '''RAlt'''/'''RCtrl'''-'''Home'''/'''End''' starts and stops the left and right engines individually.)</small>
* <span class="kbkey">RShift</span><span class="kbkey">Home</span> to start both engine at the same time.<br><small>(<span class="kbkey">RShift</span><span class="kbkey">End</span> stops both engines; <span class="kbkey">RAlt</span>/<span class="kbkey">RCtrl</span> + <span class="kbkey">Home</span>/<span class="kbkey">End</span> starts and stops the left and right engines individually.)</small>
* Wait for the engines to spool up and stabilise.
* Wait for the engines to spool up and stabilise.
* '''Num+'''/'''-''' controls the throttle; increase it carefully to get going and do not go too fast.<br><small>('''W''' controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and &mdash; worst of all &mdash; become the subject of innumerable screen shots.)</small>
* <span class="kbkey">Num+</span>/<span class="kbkey">Num-</span> controls the throttle; increase it carefully to get going and do not go too fast.<br><small>(<span class="kbkey">W</span> controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and &mdash; worst of all &mdash; become the subject of innumerable screen shots.)</small>
* Use '''Z''' and '''X''' to control nosewheel steering (and also rudder) to make your way to the runway and line up.
* Use <span class="kbkey">Z</span> and <span class="kbkey">X</span> to control nosewheel steering (and also rudder) to make your way to the runway and line up.
* '''LShift-F''' lowers the flaps &mdash; they should be in the middle position for takeoff.
* <span class="kbkey">LShift</span><span class="kbkey">F</span> lowers the flaps &mdash; they should be in the middle position for takeoff.
* Throttle up to max and try to stay in a straight line as you barrel down the runway.
* Throttle up to max and try to stay in a straight line as you barrel down the runway.
* Pull back gently to take off.
* Pull back gently to take off.
* Raise landing gears with '''LCtrl-G'''; raise flaps with '''LCtrl-F'''.
* Raise landing gears with <span class="kbkey">LCtrl</span><span class="kbkey">G</span>; raise flaps with <span class="kbkey">LCtrl</span><span class="kbkey">F</span>.


=== Shooting something ===
=== Shooting something ===

Revision as of 10:40, 17 June 2018

[[1]]

Originally a part of the aircraft selection in LOMAC, the A-10A was ported over to DCS through the FC3 package.

The A-10A is not nearly as complex an aircraft as the upgraded C model, and by virtue of being a simplified “Flaming Cliffs”-style simulation, the A-10A module is also much less complex and complicated than the full-sim A-10C. Just like the other FC3 planes, the A-10A is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.

Features

Compared to the flagship A-10C module, the A-10A is perhaps better characterised by what it does not feature:

  • No mouse interaction — only keyboard shortcuts (but still 6dof head movement).
  • No smart weapons, with the exception of the AGM-65 Maverick — only free-fall dumb bombs and rockets.
  • No MFD-based glass cockpit — only analogue instruments and switches, except for a bolted-on TV screen to show grainy Maverick pictures.
  • No real night capabilities other than, again, the IR Maverick.
  • A standard US RWR without any countermeasure automation.

Comes with the built-in campaign The Valley.

Flying the A-10A

Cockpit overview

A-10A Front Dashboard

Getting into the air

The process of getting the A-10A into the air is the same as with all FC3 aircraft:

  • Make sure you have loaded the correct weapons.
    (This can only be done with the canopy open and engines off, press LAlt' to open the outfitting menu.)
  • RShiftL to turn the power on.
  • LCtrlC to open or close the canopy, as needed.
  • RShiftHome to start both engine at the same time.
    (RShiftEnd stops both engines; RAlt/RCtrl + Home/End starts and stops the left and right engines individually.)
  • Wait for the engines to spool up and stabilise.
  • Num+/Num- controls the throttle; increase it carefully to get going and do not go too fast.
    (W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.)
  • Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
  • LShiftF lowers the flaps — they should be in the middle position for takeoff.
  • Throttle up to max and try to stay in a straight line as you barrel down the runway.
  • Pull back gently to take off.
  • Raise landing gears with LCtrlG; raise flaps with LCtrlF.

Shooting something

A-10A Weapon Selection

The A-10A uses much the same weapon selection and targeting process as the other FC3 aircraft:

  • Press 7 to go into AG mode.
    (6 will select AA mode where the gun and AIM-9s can be employed.)
  • Press D to cycle through available weapons.
    (For dumb weapons, that is really all there is — just fly the aiming cue onto the target and pickle.)
  • For the AGM-65, use the ; , . and / keys to slew the seeker head around.
    (A cue representing the current aim point will appear on the HUD and can be used to get the seeker in the right general area.)
  • Press Enter to ground-stabilise over (or near) a target and start the locking process.
    (The seeker can still be slewed, but using the TV display to do final adjustments will be easier; once a target is detected, the crosshairs will collapse over it.)
  • Press RAlt-Space to pickle.

For dumb bombs, there are some additional controls that can be used to change how many will be rippled off at once. Consult the manual and keybinds to see how this is done.

More information

DCS World
FC3 modules (simplified sim)

A‑10A Warthog · F‑15C Eagle · MiG‑29A “Fulcrum A” and S “Fulcrum C” · Su‑25 “Frogfoot” · Su‑25T “Frogfoot” · Su‑27 “Flanker B” / Shenyang J‑11 “Flanker B+” · Su‑33 “Flanker D”