DCS Reference/Dynamic Weather: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 20: | Line 20: | ||
* Start over. | * Start over. | ||
=== | == General considerations == | ||
=== Limitations === | |||
=== Units === | |||
=== Performance and bugs === | |||
[https://forums.mudspike.com/t/dcs-dynamic-weather-performance/7764 performance hit] | |||
== Preparation == | == Preparation == | ||
=== | === DCS mission editor UI === | ||
=== Creating a weather parameter file === | === Creating a weather parameter file === | ||
=== Using trigger zones to place pressure fronts === | |||
=== Manipulating pressure fronts === | === Manipulating pressure fronts === | ||
Line 43: | Line 52: | ||
== Combinations == | == Combinations == | ||
== Specific weather patterns == | == Specific weather patterns == | ||
Line 55: | Line 62: | ||
=== Long winds === | === Long winds === | ||
== Weather editing with CombatFlite == | |||
[https://www.combatflite.com/ CombatFlite] |
Revision as of 13:50, 25 August 2019
Tools and workflow
To create good, deliberate dynamic weather systems, you absolutely need the following:
- A good zip manipulation tool — anything that lets you seamlessly browse, extract, and add to the file structure of a zip file.
- Notepad++ or a similarly competent text editor. No, not notepad.
- A conversion tool for angles and distances (Windows 10's built-in calculator does this well enough).
- Patience.
- Patience.
- Patience.
You need these because the basic flow of weather creation is one of:
- Creating a dummy mission where you place trigger zones as a first approximation of the pressure fronts.
- Extracting the mission Lua file from the dummy .miz.
- Copying the trigger zone coordinates (and possibly sizes) to a weather Lua file.
- Optionally, for a bit more precision, editing the mission file and re-inserting it into the .miz.
- Load the weather pattern and change pressure levels to achieve the desired result.
- Preview, hate actual result.
- Start over.