Airgoons
AirgoonsSunsetHelo.jpg BMS.png
DCS.png

A-10A Warthog: Difference between revisions

From Airgoons
Jump to navigation Jump to search
m ()
mNo edit summary
Line 34: Line 34:


=== Shooting something ===
=== Shooting something ===
[[File:A10A WeaponSelect.jpg|thumb|A-10A Weapon Selection]]
The A-10A uses much the same weapon selection and targeting process as the other FC3 aircraft:
* Press '''7''' to go into AG mode.<br><small>('''6''' will select AA mode where the gun and AIM-9s can be employed.)</small>
* Press '''D''' to cycle through available weapons.<br><small>(For dumb weapons, that is really all there is &mdash; just fly the aiming cue onto the target and pickle.)</small>
* For the AGM-65, use the '''; , .''' and '''/''' keys to slew the seeker head around.<br><small>(A cue representing the current aim point will appear on the HUD and can be used to get the seeker in the right general area.)</small>
* Press '''Enter''' to ground-stabilise over (or near) a target and start the locking process.<br><small>(The seeker can still be slewed, but using the TV display to do final adjustments will be easier; once a target is detected, the crosshairs will collapse over it.)</small>
* Press '''RAlt-Space''' to pickle.


== Add-ons and files ==
For dumb boms, there are some additional controls that can be used to change how many will be rippled off at once. Consult the manual and keybinds to see how this is done.
 
=== Related DCS modules ===


== More information ==
== More information ==

Revision as of 19:42, 13 June 2018

[[1]]

Originally a part of the aircraft selection in LOMAC, the A-10A was ported over to DCS through the FC3 package.

The A-10A is not nearly as complex an aircraft as the upgraded C model, and by virtue of being a simplified “Flaming Cliffs”-style simulation, the A-10A module is also much less complex and complicated than the full-sim A-10C. Just like the other FC3 planes, the A-10A is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.

Features

Compared to the flagship A-10C module, the A-10A is perhaps better characterised by what it does not feature:

  • No mouse interaction — only keyboard shortcuts (but still 6dof head movement).
  • No smart weapons, with the exception of the AGM-65 Maverick — only free-fall dumb bombs and rockets.
  • No MFD-based glass cockpit — only analogue instruments and switches, except for a bolted-on TV screen to show grainy Maverick pictures.
  • No real night capabilities other than, again, the IR Maverick.

Flying the A-10A

Cockpit overview

A-10A Front Dashboard

Getting into the air

The process of getting the A-10A into the air is the same as with all FC3 aircraft:

  • Make sure you have loaded the correct weapons.
    (This can only be done with the canopy open and engines off, press LAlt-' to open the outfitting menu.)
  • RShift-L to turn the power on.
  • RCtrol-C to open or close the canopy, as needed.
  • RShift-Home to start both engine at the same time.
    (RShift-End stops both engines; RAlt/RCtrl-Home/End starts and stops the left and right engines individually.)
  • Wait for the engines to spool up and stabilise.
  • Num+/- controls the throttle; increase it carefully to get going and do not go too fast.
    (W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.)
  • Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
  • LShift-F lowers the flaps — they should be in the middle position for takeoff.
  • Throttle up to max and try to stay in a straight line as you barrel down the runway.
  • Pull back gently to take off.
  • Raise landing gears with LCtrl-G; raise flaps with LCtrl-F.

Shooting something

A-10A Weapon Selection

The A-10A uses much the same weapon selection and targeting process as the other FC3 aircraft:

  • Press 7 to go into AG mode.
    (6 will select AA mode where the gun and AIM-9s can be employed.)
  • Press D to cycle through available weapons.
    (For dumb weapons, that is really all there is — just fly the aiming cue onto the target and pickle.)
  • For the AGM-65, use the ; , . and / keys to slew the seeker head around.
    (A cue representing the current aim point will appear on the HUD and can be used to get the seeker in the right general area.)
  • Press Enter to ground-stabilise over (or near) a target and start the locking process.
    (The seeker can still be slewed, but using the TV display to do final adjustments will be easier; once a target is detected, the crosshairs will collapse over it.)
  • Press RAlt-Space to pickle.

For dumb boms, there are some additional controls that can be used to change how many will be rippled off at once. Consult the manual and keybinds to see how this is done.

More information

DCS World
FC3 modules (simplified sim)

A‑10A Warthog · F‑15C Eagle · MiG‑29A “Fulcrum A” and S “Fulcrum C” · Su‑25 “Frogfoot” · Su‑25T “Frogfoot” · Su‑27 “Flanker B” / Shenyang J‑11 “Flanker B+” · Su‑33 “Flanker D”