Su-25T Frogfoot: Difference between revisions
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* TV and laser guided missiles and bombs tied to the “Shkval” electro-optical targeting and “Mercury” night operation systems. | * TV and laser guided missiles and bombs tied to the “Shkval” electro-optical targeting and “Mercury” night operation systems. | ||
* Short and medium range anti-radiation missiles tied to the “Fantasmagoria” elint pod for SEAD missions. | * Short and medium range anti-radiation missiles tied to the “Fantasmagoria” elint pod for SEAD missions. | ||
Comes with the built-in campaign [[Built-in_Campaigns#Su-25T_-_Georgian_Oil_War|Georgian Oil War]]. | |||
== Flying the Su-25T == | == Flying the Su-25T == |
Revision as of 22:08, 13 June 2018
An advanced upgrade testbed for the venerable Su‑25 “Frogfoot”, the anti-tank T (Tankovy) model was never actually mass produced, but is nevertheless the most common aircraft in DCS due it coming included with the free DCS World install.
Like the base Su-25 model, it is a simplified “Flaming Cliffs”-style simulation, more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals. It does not feature an interactive “clicky” cockpit.
Features
The Su-25T is much more focused on missiles and smart weapons than the base Frogfoot, and is therefore suited for a much wider arrange of ground-attack missions. Until HARM:s are added to the Hornet module, it is also the only proper SEAD platform in the game (the Harrier's Sidearm missiles lack the range to really count).
The Frog offers:
- A full assortment dumb munitions, rockets, and dispensers and enough carrying capacity to take out a small continent with them.
- TV and laser guided missiles and bombs tied to the “Shkval” electro-optical targeting and “Mercury” night operation systems.
- Short and medium range anti-radiation missiles tied to the “Fantasmagoria” elint pod for SEAD missions.
Comes with the built-in campaign Georgian Oil War.
Flying the Su-25T
Rule #1 of the Su-25: get any notion of flying a fighter jet out of your mind. You are a bomb truck. You deliver lots and lots of things that go boom — slowly and preferably not uphill. You are not fast, nor agile, and when fully loaded, small hills can quickly become very threatening obstacles unless you prepare for them well in advance. But you carry a lot of munitions and you can kill silly amounts of targets.
A shockingly reasonable loadout can include 12 ‘Vikhr’ laser-guided anti-tank missiles, 2 KMGU submunition dispensers for area saturation against soft and hard targets, 2 heavy TV-guided bombs, 40 rockets, and 2 air-to-air missiles or ECM pods for self-defence purposes.
Cockpit overview
Getting into the air
(Originally posted by Thief.)
First of all, this game may have a ridiculously high learning curve but if all you want to do is fly around before bothering to learn all the spergin' bullshit then I can help get to the point where you are able to take off in under a minute more often than not.
Quick Startup/Takeoff
- Get in a Su-25T.
If on a multiplayer server, select the plane from the scrolling list and click 'Briefing' then click 'Fly' - RShift-L to turn on all the confusing electronic shit in front of you.
You need this to see your HUD and other important crap like engine RPM meters. - RShift-Home to start both engine at the same time.
RShift-End to stop both engines at the same time. RAlt/RCtrl-Home/End controls the left/right engines separately. - LCtrl-C to close the canopy.
Unless for some reason you need to change loadout/refuel, then see below for more info. Don't worry about it if you simply want to get into the air. - Wait for the engines to get going.
Your RPM gauges should go to '4' before settling into an idle state. There's actually two overlapped needles here for each engine. - Slightly throttle up and drive slowly to the runway. Default throttle keys are Num+/- if your joystick throttle is not yet mapped.
Press W to use your Wheel Brakes. Try to stay on the road. If you go too fast, you will drag a wing when turning and that fucks your shit up! - Full throttle until you're going real fast-like.
You can press LShift-F to toggle your takeoff flaps down. I think LCtrl-F raises them, I forget. - Pull back on the stick to take-off.
For future reference, you want all joystick movements to be gentle as possible. Some planes risk dragging their tail on the ground when taking off too aggressively. - LCtrl-G to raise your landing gear.
Them's your wheels, dude. - Have fun crashing your plane over and over until you get bored of this.
You can press Ctrl-E three times if you need to eject.
Change Loadout/Fuel
- You MUST be landed with your engines off and have your canopy open.
That's 0 RPM. LCtrl-C toggles open/closes the canopy. - LAlt-' opens the loadout window:
- Pick stuff.
Actually using these weapons is a whole new can of worms. - Wait for it to load.
You can check the progress by simply looking at your wings/fuel gauge. If you close the canopy or start the engines it will cancel the process and you'll likely be sitting there with an uneven load... which can be fun if you like goofing around with the FM. - Now go through the start up procedure again.
It's not so bad once you get used to it.
Shooting something
Add-ons and files
Related DCS modules
More information
- Su-25 on wikpedia.
- Su-25 FROGFOOT Grach (Rook) on globalsecurity.org
- Robert Sogomonian's Su-25T video tutorial series.