DCS Reference/Air Defenses: Difference between revisions
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This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor. | This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the [[Digital Combat Simulator|DCS]] mission editor. | ||
Revision as of 16:16, 23 March 2019
This resource is mainly for missions designers to set up fully-featured and functional SAM groups using the many various units available under the “Air defence” vehicle category in the DCS mission editor.
Each block describes the system as a whole, the ground units it consists of, the dependencies between these units, and some very rough performance figures (in-game and wiki-based). Note that maximum altitudes, in particular, can be a bit vague due to the interaction between maximum sensor elevation, sensor range, and missile flight capabilities. While the maximum altitude may seem sufficient on some systems, it is often a lot lower in practice because there is a rather narrow band between where the missile still has energy enough to climb, and where the (usually) radar is still able to track a target. For maximum airgod murderness, make sure the altitude capabilities are ridiculously above where the target is expected to fly.