A-10A Warthog: Difference between revisions
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== Features == | == Features == | ||
Compared to the flagship A-10C module, the A-10A is perhaps better characterised by what it does '''''not''''' feature: | Compared to the flagship [[A-10C_Warthog|A-10C]] module, the A-10A is perhaps better characterised by what it does '''''not''''' feature: | ||
* No mouse interaction — only keyboard shortcuts (but still 6dof head movement). | * No mouse interaction — only keyboard shortcuts (but still 6dof head movement). | ||
* No smart weapons, with the exception of the AGM-64 Maverick — only free-fall dumb bombs and rockets. | * No smart weapons, with the exception of the AGM-64 Maverick — only free-fall dumb bombs and rockets. |
Revision as of 16:56, 12 June 2018
[[1]]
Originally a part of the aircraft selection in LOMAC, the A-10A was ported over to DCS through the FC3 package.
The A-10A is not nearly as complex an aircraft as the upgraded C model, and by virtue of being a simplified “Flaming Cliffs”-style simulation, the A-10A module is also much less complex and complicated than the full-sim A-10C. Just like the other FC3 planes, the A-10A is more designed to be controlled through a standardised set of keyboard shortcuts than through any kind of advanced set of peripherals, nor does it feature an interactive “clicky” cockpit.
Features
Compared to the flagship A-10C module, the A-10A is perhaps better characterised by what it does not feature:
- No mouse interaction — only keyboard shortcuts (but still 6dof head movement).
- No smart weapons, with the exception of the AGM-64 Maverick — only free-fall dumb bombs and rockets.
- No MFD-based glass cockpit — only analogue instruments and switches.
- No real night capabilities other than, again, the IR Maverick.
Flying the A-10A
Cockpit overview
Getting into the air
Shooting something
Add-ons and files
Related DCS modules
More information
- Fairchild Republic A-10 Thunderbolt II on wikpedia.
- A-10/OA-10 Thunderbolt II on globalsecurity.org