Normandy 1944: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Beta}} | |||
[[File:Longues-sur-mer.jpg|800px|frameless|Longues-sur-mer]] | [[File:Longues-sur-mer.jpg|800px|frameless|Longues-sur-mer]] | ||
{{RightImg| | {{RightImg|File:DCS-Normandy-1944_700x1000-2.jpg}} | ||
[[File:Normandy icon.png|frameless|left]] | |||
For all the [[Digital_Combat_Simulator|DCS World]] propellerheads, this is a terrain module to provide an appropriate backdrop for all those old-timey fights. The Normandy 1944 map is exactly what one would expect: a recreation of the stretch of coast covered by the D-Day invasion — from Cherbourg to Le Havre — and enough inland, channel, and bits of Kent, Sussex, and Hampshire to provide targets and starting locations on the British side as well. In total, the modeled part of the map covers some 170×190 nautical miles. | For all the [[Digital_Combat_Simulator|DCS World]] propellerheads, this is a terrain module to provide an appropriate backdrop for all those old-timey fights. The Normandy 1944 map is exactly what one would expect: a recreation of the stretch of coast covered by the D-Day invasion — from Cherbourg to Le Havre — and enough inland, channel, and bits of Kent, Sussex, and Hampshire to provide targets and starting locations on the British side as well. In total, the modeled part of the map covers some 170×190 nautical miles. | ||
{{Tocright}} | |||
Currently, the time frame is almost as fixed as the geographic location: the map very specifically depicts the summer of 1944, with area-appropriate vehicles and season-appropriate greenery. There have been mumblings about making it possible to also play at winter and to, if not change the towns and buildings, then at least make trains and cars look a bit more modern if a later date is specified. So far, though, nothing has come of it. | Currently, the time frame is almost as fixed as the geographic location: the map very specifically depicts the summer of 1944, with area-appropriate vehicles and season-appropriate greenery. There have been mumblings about making it possible to also play at winter and to, if not change the towns and buildings, then at least make trains and cars look a bit more modern if a later date is specified. So far, though, nothing has come of it. | ||
[[File:Normandy.jpg|thumb|Normandy 1944]] | [[File:Normandy.jpg|250px|thumb|Normandy 1944]] | ||
The map obviously offers a lot of English Channel to cross, as well as the steep cliffs at either side, but beyond those obstacles, it is almost entirely rolling hills filled with bocages — fields surrounded by tree rows, with the occasional forest thrown in for good measure. Small towns and hamlets are plentiful, many with name you will obviously recognise from history. The airport distribution is almost absurd by modern standards, but actually leaves a fair number out — perhaps unsurprisingly as almost any open area could quickly be turned into a temporary airfield. At the same time, should one try to use the map for any modern aircraft, the realisation quickly sinks in that most of these airports cannot be used by most modern planes. The runways are simply too short; their approaches too cluttered with trees and church towers and chimneys; and they lack any and all navigation aid one would normally expect… including runway lights. | The map obviously offers a lot of English Channel to cross, as well as the steep cliffs at either side, but beyond those obstacles, it is almost entirely rolling hills filled with bocages — fields surrounded by tree rows, with the occasional forest thrown in for good measure. Small towns and hamlets are plentiful, many with name you will obviously recognise from history. The airport distribution is almost absurd by modern standards, but actually leaves a fair number out — perhaps unsurprisingly as almost any open area could quickly be turned into a temporary airfield. At the same time, should one try to use the map for any modern aircraft, the realisation quickly sinks in that most of these airports cannot be used by most modern planes. The runways are simply too short; their approaches too cluttered with trees and church towers and chimneys; and they lack any and all navigation aid one would normally expect… including runway lights. | ||
== Features == | |||
* 90,000km² of modelled terrain (a fair amount of which, admittedly, is open water). | |||
* 38 hardened-surface airfields, ranging from grass fields to concrete runways. | |||
* Era-specific civilian traffic. | |||
=== Missing features === | |||
The Normandy 1944 terrain is labelled as “early access” in the DCS shop in large part because of its current singular focus on the summer of 1944, and because of its lack of supplementary material, all of which is supposed to be added at a later time: | |||
* No winter skin. | |||
* No airport illumination or other allowances for night/IFR flight. | |||
* No navigation or airport charts for the kneeboard. | |||
* Still stuck in era-specific traffic when the date is wound forward 75 years. | |||
== Links and files == | == Links and files == | ||
Line 16: | Line 33: | ||
=== Related DCS modules === | === Related DCS modules === | ||
* '' | * [[Bf_109_K-4_Kurfürst|Bf 109 K-4]]: ''Jagdflieger'' Campaign by Reflected Simulations. | ||
* '' | * [[P-51D_Mustang|P-51D]]: ''The Blue Nosed Bastards of Bodney'' Campaign by Reflected Simulations. | ||
* [[P-51D_Mustang|P-51D]] ''Charnwood'' Campaign by B&W Campaigns. | |||
* [[Spitfire_L.F._Mk._IX|Spitfire IX]] ''The Big Show'' Campaign by Reflected Simulations. | |||
* [[Spitfire_L.F._Mk._IX|Spitfire L.F. Mk. IX]] ''Operation Epsom'' Campaign by B&W Campaigns (and Bunyap). | |||
* [[WWII_Assets_Pack|WWII Assets Pack]] | * [[WWII_Assets_Pack|WWII Assets Pack]] | ||
Line 27: | Line 47: | ||
{{Terrains}} | {{Terrains}} | ||
[[Category:Terrain]][[Category:Modules]] | [[Category:Terrain]][[Category:Modules]][[Category:Beta_Modules]] |
Latest revision as of 16:53, 11 July 2020
This is a beta module.
This module is still being developed and may still be missing some features and equipment options. It is playable and most of the content is there, but some final touches and fixes for minor bugs are still in the works. It is probably safe to buy unless you crave absolute fidelity and/or very few bugs. |
For all the DCS World propellerheads, this is a terrain module to provide an appropriate backdrop for all those old-timey fights. The Normandy 1944 map is exactly what one would expect: a recreation of the stretch of coast covered by the D-Day invasion — from Cherbourg to Le Havre — and enough inland, channel, and bits of Kent, Sussex, and Hampshire to provide targets and starting locations on the British side as well. In total, the modeled part of the map covers some 170×190 nautical miles.
Currently, the time frame is almost as fixed as the geographic location: the map very specifically depicts the summer of 1944, with area-appropriate vehicles and season-appropriate greenery. There have been mumblings about making it possible to also play at winter and to, if not change the towns and buildings, then at least make trains and cars look a bit more modern if a later date is specified. So far, though, nothing has come of it.
The map obviously offers a lot of English Channel to cross, as well as the steep cliffs at either side, but beyond those obstacles, it is almost entirely rolling hills filled with bocages — fields surrounded by tree rows, with the occasional forest thrown in for good measure. Small towns and hamlets are plentiful, many with name you will obviously recognise from history. The airport distribution is almost absurd by modern standards, but actually leaves a fair number out — perhaps unsurprisingly as almost any open area could quickly be turned into a temporary airfield. At the same time, should one try to use the map for any modern aircraft, the realisation quickly sinks in that most of these airports cannot be used by most modern planes. The runways are simply too short; their approaches too cluttered with trees and church towers and chimneys; and they lack any and all navigation aid one would normally expect… including runway lights.
Features
- 90,000km² of modelled terrain (a fair amount of which, admittedly, is open water).
- 38 hardened-surface airfields, ranging from grass fields to concrete runways.
- Era-specific civilian traffic.
Missing features
The Normandy 1944 terrain is labelled as “early access” in the DCS shop in large part because of its current singular focus on the summer of 1944, and because of its lack of supplementary material, all of which is supposed to be added at a later time:
- No winter skin.
- No airport illumination or other allowances for night/IFR flight.
- No navigation or airport charts for the kneeboard.
- Still stuck in era-specific traffic when the date is wound forward 75 years.
Links and files
- Compact airfield information (see also kneeboard mods).
- DCS: Normandy 1944 Map in the DCS shop.
Related DCS modules
- Bf 109 K-4: Jagdflieger Campaign by Reflected Simulations.
- P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
- P-51D Charnwood Campaign by B&W Campaigns.
- Spitfire IX The Big Show Campaign by Reflected Simulations.
- Spitfire L.F. Mk. IX Operation Epsom Campaign by B&W Campaigns (and Bunyap).
- WWII Assets Pack
More information
- Invasion of Normandy on wikipedia.
DCS World | |
---|---|
Terrain modules |
Caucasus · The Channel · Mariana Islands · Nevada Test and Training Range (NTTR) · Normandy 1944 · Persian Gulf · Syria |