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IL-2 Beginner Guide: Difference between revisions

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Graphics Options Explained:
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To keep the game fair, the devs made plane rendering completely separate from other objects/geography. No matter what
To keep the game fair, the devs made plane rendering completely separate from other objects/geography. No matter what
distances/values you select for the options below, it will not affect the distance at which planes are rendered for you. We can,
distances/values you select for the options below, it will not affect the distance at which planes are rendered for you. We can,

Revision as of 15:31, 26 May 2020


This page or section is currently under construction. Some things may be missing or out of place.


Chapter 1: ​About the Game

IL-2 Sturmovik: Great Battles​ is the third generation in a series of IL-2 titles from Russian developer 1CGS. It is the successor to the original ​IL-2 Sturmovik/IL-2 Sturmovik: 1946​ and ​IL-2 Sturmovik Cliffs of Dover​ games, and stands alone as a completely new game on a new engine, featuring DX11 ​and VR support​. The “Great Battles” title includes a series of modules, or expansion packs, each based on a different time period, plane set, and theatre of WW2. Beginning with the release of “Battle of Stalingrad” in 2013, 1CGS has developed new expansions on a regular basis, and the current list of modules includes: 

● IL-2 Sturmovik: Battle of Stalingrad (BoS)

● IL-2 Sturmovik: Battle of Moscow (BoM)

● IL-2 Sturmovik: Battle of Kuban (BoK)

● IL-2 Sturmovik: Battle of Bodenplatte (BoBP)

● IL-2 Sturmovik: Battle of Normandy (BoN)

● IL-2 Sturmovik: Flying Circus (FC)

● IL-2 Sturmovik: Tank Crew 

Collectively, these modules are referred to as “IL-2 BoX.” Here’s the fun part—they all exist in the same game world! ​If you own one module, you get to play on ALL of the maps in multiplayer​.​ ​You can even enter the gunner positions of other players’ planes—you just cannot ​fly ​the planes from a module if you do not own it. We’ll talk about the specific maps and planes included in each module in just a moment, but first...a quick word on different ways to purchase the game.


Purchasing the Game: Steam vs 1CGS Web Store

The game is available on both ​Steam ​and the ​1CGS Web Store​, for roughly the same price, depending on sales. Fortunately, 1CGS has very wisely built an integrated account system, so if you purchase Battle of Stalingrad on Steam, you can then purchase additional modules straight from the developer’s website. You simply create an account on their site, purchase your module, and activate the key in your profile. Anything you activate is automatically available in your IL-2 game, on either Steam or standalone. The game downloads each new module once it’s released, so there are no additional downloads when you purchase new modules.


Should I Buy from Steam or the Developer?

Steam.png
Il2.png
Greencheck.png Easy to keep track of your games Greencheck.png 100% of your purchase goes to the game developers
Greencheck.png Fat Steam pipe for faster download speeds Greencheck.png More sales, more often
Redcross.png Valve takes a 30% cut Greencheck.png New modules are available before they’re on Steam
Redcross.png Standard Editions only Greencheck.png Premium and Standard Editions available
Redcross.png Newest modules not available at release Greencheck.png If you pre-order, 1CGS lets you have planes as they are finished,so you get to fly before the module is officially released
Redcross.png Slower downloads


I suggest you buy the base game on Steam (IL-2 Battle of Stalingrad) and purchase additional modules from the developer. That way, you can enjoy the fast download speeds and Steam integration, while still supporting the dev. There is zero difference between the game applications. If you want to buy any of the modules on Steam, you must own a Steam copy of BoS as the base game first.


Premium vs. Standard Edition: What Is This Pay2Win Bullshit?

Each IL-2 module is available as either a ​Standard Edition​ (includes the map and 8 planes) or a​ Premium Edition​ (includes an additional 2 ​collector planes​*​). During sales, which happen every few months, the Standard Editions are priced as low as $12.49 and the Premium Editions go for as low as $19.99. The brand new modules are about $60 during sales, so it’s worth starting with the older modules and waiting a few months. The options in the table below will let you be competitive on most servers. 

  • “What is a ​collector plane​?” you ask in between bouts of heavy breathing. Well, my sweaty-palmed friend, these gems are sold

separately from the Standard Edition game.​ If you purchase the Premium Edition, some are included with your base plane pack​. Do you ​need ​them? Debatable. Are they worth it? Yes, some of them are. Collector planes go on sale for $9.99, $4.99, or less, depending on how recent the release was. (All prices in table below are average sale prices)

1CGS knows what they’re doing, so collector planes are often the coolest, funkiest, or most desirable planes of the module time period. That being said, they are not always the ​best ​or most competitive planes of the pack, so it’s not necessarily a pay2win system. Nobody is buying the U-2VS biplane, MC.202 spaghetti monster, Ju 52 flying garbage truck, or the Hs 129 duck because they want a leg up on you in combat. They are, however, buying some of the other collector planes to do just that (looking at you La-5, La-5FN, Fw 190 A-3, Fw 190 D-9, Yak-1b, and P-38). Collector planes are available on Steam, as well as the 1CGS Web Store, so ​even if you can’t buy a Premium Edition on Steam, you can still buy the Standard Edition + both collector planes to end up with the same deal. 

Which Modules Should I Buy First?

Best Bang for Your Buck Ballin’ on a Budget  Burn, Baby, Burn
BoS Premium $22 BoS Premium $22 BoS Premium $22
BoK Standard $12 BoK Standard $12 Everything else
Example BoBP Premium $44 Even Tank Crew
Total: $34 Total: $78 Total: Just your dignity


Chapter 2​: ​Modules, Maps, and Planes, Oh My!

Battle of Stalingrad (BoS)

IL-2 Sturmovik: Battle of Stalingrad is the “base” game of IL-2. If you’re new to the series, it should be your first purchase. It’s got a great plane set that will let you find a plane to fly in the majority of multiplayer games. You might not be super competitive in late war maps, but BoS is the bread and butter of IL-2. The map is set around Stalingrad during the winter of 1942/43, so expect to be cruising around the Volga enjoying late Autumn foliage or the frozen hellscape of a Russian winter. 


Soviet
Axis
Lagg3s29.png
LaGG-3 Series 29:​ ​ A brawler built of equal parts plywood and Communist grit, the LaGG is one of the most durable—and devastating—Soviet fighters of the war. Featuring an optional 23mm or 37mm cannon (take the 23), it shines at low altitude fighting.
Bf109f4.png
Bf 109 F-4:​ Fast, deadly, and able to engage on it’s own terms, the F4 is a plane to be feared. Like most 109s, it’s fairly fragile, but hits hard, climbs like a rocket, and carries enough ammo to stay in the fight all day long. 
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Yak-1 Series 69:​ The faster, more elegant companion to the LaGG-3, the Yak 1 is the workhorse of the Soviet airforce. It’s extremely maneuverable and makes an excellent turnfighter.
Bf109g2.png
Bf 109 G-2:​ Slightly heavier than the F4, the G2 is a little more sluggish, but more controllable. Unlike the F4, it features a governor, so you can run at 100% throttle without fear of blowing the engine. It’s an excellent choice for new Axis pilots.
Il2am38-41.png
IL-2 AM-38 (model 1942):​ Like blowing shit up on the ground, shrugging off holes in your wings, and writing graffiti on the sides of your plane to let everyone know what a badass you and your gunner are? Do I have a plane for you.
Ju87d3.png
Ju 87 D-3​: Do you have a moment to talk about Jericho Trumpets and 1800kg bombs? 
Pe2s87.png
Pe-2 Series 87:​ This plane is utter bullshit. You can carry 4x250kg bombs and enough spare parts to keep flying through WW3. I’ve never seen one shot down before. A++ best bomber in the game.
He111h6.png
He 111 H-6:​ There’s nothing quite like seeing an He 111 in the air. Especially if you’re Soviet. Because who doesn’t love a free kill? This plane is best flown at high altitudes so nobody can see you. Have fun climbing above the clouds, asswipe. See you after the war. 
La5s8.png
*Collector Plane*​ La-5 Series 8:​ A true ambush fighter. This bitch is fast and deadly, but those twin 20mm cannons go through ammo quickly, so make your shots count. You’re pretty much the king of speed on he deck. You can roll, but you can’t turn. Also, deflection shooting is tough because someone was high AF when they mounted those cannons.
Fw190a3.png
*Collector Plane*​ Fw 190 A-3​: The gentleman’s fighter. This butcher bird is a work of art. Your job is to boom and zoom and never look back. They give you (2) 20mm cannons, but you can double that with wing-mounted MG-FF pods. Which you should. Because a true artist doesn’t just shoot a plane down, he turns it into confetti.

Battle of Moscow (BoM)

IL-2 Sturmovik: Battle of Moscow is the second installment in the series, but it’s actually set earlier in the war, from October 1941 to April 1942. It includes the area around Moscow, in both Autumn and Winter seasons. You get quite a few funky little planes in this module, some of which are quite fun and charming, if lacking in performance (relative to the later war modules).


Soviet
Axis
I16t24.png
I-16 Type 24:​ ​ Nicknamed the Ishak (donkey) or Rata (rat), you can’t help but love this plane. It will try to murder new pilots, but after you spend 15 minutes hand-cranking that landing gear up for the first time and hear that canopy door you forgot to close tear off in the wind, you won’t care about anything else. You’re now a hot 1980s beach chick in your drop top, wind in your hair, cruising for low and slow German tourists to absolutely ruin.
Bf109e7.png
Bf 109 E-7:​ This plane turns very well. That’s about the only nice thing I have to say about it.
Mig3-41.png
MiG-3 Series 24:​ In the hands of a capable pilot, this is an impressive high-altitude fighter. For the rest of us, it’s a plane we take when there are no more Yak 1s or LaGG-3s available. Powerful cannons and fast speeds up high, but limited visibility and poor performance on the deck.
Bf109f2.png
Bf 109 F-2:​ If the 109s were your children, this little guy would be the one bringing home B’s with the occasional C+. Not the best, but it gets the job done. You have the option to mount a 20mm MG 151/20 cannon in the nose. Take that option, please.
Il2am38-41.png
IL-2 AM-38 (model 1941):​ There’s no gunner turret on this model, which is 1941’s way of telling you to bring two of these planes instead of one.
Bf110e2.png
Bf 110 E-2​: Not quite agile enough to be a fighter, nor durable enough to be an attacker, this 110 is best used for dropping bombs and then running away. You do get two 20mm cannons that will shred anything dumb enough to get in front of you, so if you find enemy attackers, let ‘em have it.
Pe2s20.png
Pe-2 Series 35:​ A slightly not-as-great version of the BoS Pe-2. Don’t worry, it’s still great.
Ju88a4.png
Ju 88 A-4:​ If you’re going to fly a German bomber, this is the one you want. Decently fast and you can carry enough ordnance to flatten a city. The gunner isn’t quite as deadly as the mofo in the Peshka, but he tries his best.
P40e1.png
*Collector Plane*​ P-40E-1:​ A lovable American plane full of cockpit space and .50 cal rounds. The devs get some flak for modeling the engine limits too conservatively, but she’d never win any speed contests anyway. Durable body, great firepower, terrible climb rate.
Mc202s8.png
*Collector Plane*​ MC.202 Series VIII​: Say ​bownjorno ​to the war’s most ridiculous plane. Then say goodbye to it, because it sucks ass and will most likely get you shot at from both sides because it looks more like an Allied fighter than an Axis one.

Battle of Kuban (BoK)

Welcome to the beautiful beaches of the Black Sea, lush fields of green, and the rugged peaks of the Caucasus Mountains—Kuban is arguably the prettiest map in the game. Plus, you get some fantastic planes as part of the Standard Edition. Set in spring of 1943, you may recognize some of the locations from the Georgia Map in DCS.

Soviet
Axis
Yak7b.png
Yak-7b Series 36:​ ​ What happens when you accidentally make a trainer that’s better than your frontline fighters? Yank the back seat out and it becomes your new frontline fighter! Armed with a 20mm cannon and two 12.7mm guns, this plane is speedy, durable, and extremely capable.
Bf109g4.png
Bf 109 G-4:​ Essentially a heavier version of the G2 without a governed engine, this 109 is a solid performer. A bit slower in the climb, due to a fixed tailwheel, extra beef, and other changes, it’s still a nice progression in the 109 family.
P39l.png
P-39L-1:​ Tricycle gear, car doors, an engine behind you, and a goddamn 37mm cannon are just a few of the things to love about the P-39. Enjoy incredible dive speeds and devastating firepower, tempered by lackluster climb rates and unimpressive top speeds
Fw190a5.png
Fw 190 A-5:​ It’s hard to improve on the A-3, but those wacky krauts did it. You’re now even faster, but you do have cowling flaps to manage (lol jk, set them at like 5% unless you’re doing dumb shit).
Il2mod43ubt.png
IL-2 AM-38F (model 1943):​ Pretty much the Cadillac of IL-2s. Flies like one, too.
Bf110g2.png
Bf 110 G-2​: The best 110. Decently fast and packed with nasty firepower, this plane will tear anything apart. It’s a big target—and not a great dogfighter—but you can hold your own in a brawl.
A20b.png
A-20B:​ While not as formidable as the Pe-2, the A-20 is still a welcome change to the Soviet lineup. It’s fun to fly, holds a diverse bomb payload, and looks adorable. 
He111h16.png
He 111 H-16:​ Upgraded turrets and a heavy bomb load are two welcome improvements to the He 111 series. This plane is still basically a deathtrap, so stay high and level bomb. 
Spitfire mk Vb.png
*Collector Plane*​ Spitfire Mk.VB:​ The legendary Spitfire is graceful and wonderful to fly. You’re extremely agile, decently quick, and deliver brutal attacks with twin 20mm Hispanos in the wings. With only a few bursts of cannon ammo, you have to make your shots count.
Hs129b2.png
*Collector Plane*​ Hs 129 B-2​: Quack, quack! The Duck is ideal for pilots who love destroying tanks and hate going fast. 

Battle of Bodenplatte (BoBP)

It’s late war, winter of 1944/1945. Allies are closing in on the meticulously maintained concrete runways of the Luftwaffe in western Germany, the Netherlands, and Belgium. Welcome to the Jet Age, bitches. It’s about to get fast and deadly up the Rhineland. 

Soviet
Axis
P47.png
P-47-D28:​ ​ Unfortunately not quite as robust as its real-life counterpart, the Jug deals massive amounts of firepower, but also likes to get set on fire. It’s also enormous, if you’re into thicc girls. 
109g14d.png
Bf 109 G-14:​ Fast and you get a 30mm cannon. That’s all you need to know. Have fun!
P51.png
P-51D-15:​ Cadillac of the skiiiieees! Gyro gun sights and a G-suit? Look at Mr. Fancypants! The P-51 is an amazing plane, a joy to fly, and insanely fast. Take <70% fuel to keep the rear tank empty, or you’ll suffer.
109K4.png
Bf 109 K-4:​ Jesus Christ, it’s an even faster 109. This demon plane is built for pure acceleration, climb rate, and speed.
Spitfire.png
Spitfire Mk.IXe:​ An even more sinister Spitfire, with curves in all the right places—plus the option to take clipped wings! You also get two choices of engines: the Merlin 66 for low altitude and Merlin 70 for altitude performance. 
Fw190a8.png
Fw 190 A-8​: The OG boom and zoomer gets even boomier and zoomier. You get bigger machine guns, (4) 20mm cannons, and 30mm wing-mounted cannons. Plus you can carry enormous bombs!
Tempest.png
Tempest Mk.V ser.2:​ This plane is cheat mode and shouldn’t be used by any self-respecting gentleman. Stay on the deck and chase those Jerries down, you scoundrel.
Me262.png
Me 262 A:​ This plane is a cheat mode and shouldn’t be used by ​anyone​. Fortunately, newbies can’t fly it, because it’s the most difficult plane to start. Heaven forbid you get one in the air. The only thing that can bring you down is lack of fuel. 
P38.png
*Collector Plane*​ P-38J:​ Imagine a smaller B-17 that can chase you down and haunt your dreams. That was the design spec for the P-38J, verbatim. Load it up with 500lb bombs, blow up a town, and then get in the fight.
190d9.png
*Collector Plane*​ Fw 190 D-9​: Get a load of the snout on this pig. Apparently, the Germans decided to stop making sexy planes and just go hog wild with the performance features. Like other 190s, it’s still not a dogfighter, but you get amazing speed, great climb rate, and serious firepower (plus air to air rockets!).

Battle of Normandy (BoN)

Day of Days is upon us. Fighting over hedgerows and French whorehouses, the action is fast and fierce. Just as the BoS, BoM, and BoK maps tie into a close-knit series on the Eastern Front, BoN and BoBP are a matched set in the West. Expect a bit of crossover in terms of planes, with some interesting variants included in Normandy. The map includes beautiful coastal towns and the opportunity for daring cross-Channel raids. 

Soviet
Axis
P51bc2.png
P-51B/C:​ ​ This earlier model of the Mustang has a somewhat lighter armament and decreased visibility compared to its later cousin, but still delivers impressive performance.
109g6late.png
Bf 109 G-6 Late:​ Not to be confused with the G-6 “Early,” this 109 variant offers a different canopy design with better rear visibility and a new tail with higher rudder design. It’s very similar to the G-14 in terms of performance.
P47d.png
P-47D “Razorback”:​ An early version of the P-47 offers essentially the same performance, with a few differences—the most noteworthy of which is the missing bubble canopy. 
Fw190a6.png
Fw 190 A-6​: A nice mix between the agility of the A-5 and the destructive capability of the A-8, this 190 variant features up to (6) 20mm cannons in a lightweight package.
Typhoon1b.png
Typhoon Mk.Ib:​ Sharing a lineage with the Tempest, the Typhoon is an early derivative with a slightly slower top speed and less maneuverability. It’s still fast on the deck and serves as an excellent fighter bomber, thanks to (4) 20mm Hispanos. 
Ju88c6.png
Ju 88C-6a​: While the C-6 was often used as a radar-equipped nightfighter, we’re getting the heavy day fighter variant. It features fixed guns in the nose, more armor, and a decreased bomb capacity.
Mosquito.png
Mosquito F.B. Mk.VI:​ This twin-engine, high-speed bomber packs some serious firepower into a beautiful design. While you don’t have any gunners, speed is your greatest defense. 
Me410.png
Me 410:​ An extremely flexible platform, the Me 410 serves as a capable interceptor, bomber, and attacker. Impressive

armament options let you pack some incredible firepower into a fairly nimble platform.

SpitXIV.png
*Collector Plane*​ Spitfire Mk.XIV:​ A beefed-up variant, this Spitfire features a more powerful Griffon powerplant and 5-bladed propeller for incredible performance and a climb rate comparable to space elevators.
Ar234.png
*Collector Plane*​ Ar 234​: Imagine being the least popular jet jockey at the airfield. Congratulations, you’re an Ar 234 pilot. Incredibly fast and capable of delivering big ol’ bombs, this plane will certainly add an interesting new dimension to Axis bombing operations. 

Additional Collector Planes



Soviet
Axis
Yak1bs127.png
Yak-1b Series 127:​ ​ One of the best Soviet fighters. Very fast, exceptional visibility, but limited ammo.
Ju52.png
Ju 52/Зm:​ A flying bus, assembled from the wreckage of a post-cyclone Haitian shanty town. You’re basically the Miss Frizzle of WW2.
La5fn.png
La-5FN Series 2:​ A super plane—boosted, fuel injected, and fast. In 1943, it ruled the sky from the runway to the cloud base.
Bf109g6.png
Bf 109 G-6 Early​: Not to be confused with the G-6 Late in BoN, this variant is another solid 109. Additional firepower adds weight as well as a few bulges to the fuselage.

Flying Circus—Volume I (FC)

While not necessarily part of the IL-2 universe, Flying Circus uses the same engine and game features as the rest of the IL-2 modules. You can even fly the planes against each other on the same map, if you so choose. This first installment (expect a Volume II in the future) is essentially an upgrade to the previous WW1 title, Rise of Flight (RoF). With this new version, we get VR support, better eye candy, and all the benefits of a modern engine...although we have a somewhat less diverse plane set, as it will take some time to add all of the options RoF offered. The map features the Arras sector of the Western Front, centered on No Man’s Land. Overall FC is an incredibly enjoyable experience, and the multiplayer is much more accessible, slow-paced, and relaxing than WW2—and especially well-suited to cooperative play with friends. 

Entente
Central
Spad 13c1.png
Spad XIII
Albatrosdva.png
Albatros D.Va
Dolphin.png
Sopwith Dolphin
Fokkerdr1.png
Fokker Dr.1
Camel.png
Sopwith Camel
Fokkerdvii.png
Fokker D.VII
Se5a.png
RAF S.E.5.a
Pfalz.png
Pfalz D.IIIa
Bristol.png
Bristol Fighter
Halberstadt.png
Halberstadt CL.II.

Tank Crew—Clash at Prokhorovka

While the IL-2 BoS and BoM owners receive two player-controlled tanks (T-34-76 and PzKpfw III Ausf. L) that can take part in combined operations with planes, 1CGS decided to release a separate tank-focused module as well. This module features a smaller, high-fidelity map ideal for tank warfare. Prokhorovka offers detailed buildings, well-placed roads, and forests that make for interesting tank combat. Although this module isn’t the main focus of the IL-2 series, it’s a nice addition for anyone who’s looking for a more immersive combat experience. Player-controlled tanks, with visible tank crew, detailed interiors, and full support for VR, include the T-34-76, KV-1s, M4A2, SU-122, SU-152, PzKpfw III Ausf.M, PzKpfw IV Ausf.G, PzKpfw V Ausf.D, PzKpfw VI Ausf.H1, and Sd. Kfz. 184. ​More information to come as this module is developed further. 

Tanks.png

Chapter 3​: ​In a Bind: Setting Up Controls like a Grownup

Nobody enjoys binding their joystick/throttle/pedals/whatever. You’re the one who bought all that shit, idiot. Stick to the default keyboard binds if it bothers you that much. Fortunately, you really only have to create your binds once, and ​it takes less than 10 minutes​. When 1CGS releases new planes, they’ll default to the binds you’ve already made for other planes, so unless you buy a plane with a wacky new engine injection technology, you don’t have to constantly mess with settings. 
Before we get started, a few words on the interface. There is no “search” functionality, meaning you can’t press a button on your joystick and have it take you to the bind. There’s a good reason for this: ​IL-2 lets you bind multiple commands to the same key. This is a wonderful thing. It lets you control all radiators with a single switch, control trim/stabilizer systems on different planes with the same hat, etc. You can see when you have multiple commands bound to the same key by the presence of a small orange square in the bottom right corner of the input field. Mouse over it to see what other commands you have assigned to the key. Here, you can see I’ve bound two joystick buttons to open and close all of my oil and water radiator shutters, inlet cowls, and outlet cowls:

Keybinds2.jpg

You can also use modifiers to double your binds—but only “approved” modifier keys like Shift, Ctrl, Windows Key, and Alt.​ For example, the default keyboard binds for all of the engine controls use these modifiers and the +/- keys next to backspace. Very handy if you don’t have room to bind all of them to individual HOTAS buttons/axes.  Oh and don’t worry if you’re new to flight sims and don’t know much about cooling systems or trim or what all of this means, we’ll go over that in the section on ​The Fundamentals of Flight​...for now, we’ll just take care of the binds so you can hop in a plane and mess around. 

First of all, do you have just a joystick or a full HOTAS with pedals, buttonboxes, etc.?

● If you’re only using a joystick, no worries. I still use the default keyboard binds a lot, even in VR. As we go through, just make note of the keyboard binds and remember them. ​I’ll point out anything essential that you should have on your joystick buttons/hats/slider with an asterisk.
● If you have a HOTAS, feel free to set it up however you feel comfortable. I’ve included a default setup here that should let you fly most planes fairly comfortably, but use your best judgement if you’ll never touch a bomber, etc.

Before you begin binding, skip ahead to the end of this section. There’s a HOTAS diagram with color-coded bind suggestions for each of the different control sections.​ ​Let’s start with the most important commands: weapons! From the main menu, click “Settings” and then “Key Mapping.” Using the Controls menu on the left, select “​Weapon controls​”

Keybinds1.png

If you have a 2-stage trigger, set “​Fire weapon group 1​” to the first stage, and “​Fire all guns*​” to the second. If you just have a regular trigger, use “​Fire all guns*​” and bind “​Fire weapon group 2​” (your cannons) to a second button on your joystick.
Let’s move right down the line and bind everything you’ll need for the Weapons control section:

● Bomb sight​ (OK as keyboard bind “V”)
● Drop bombs mode toggle​ (OK as keyboard bind “Left Win+B”)
● Drop bombs, containers, paratroopers, emit smoke*
● Launch rockets*
● Bomb bay doors toggle​ (OK as keyboard bind “N”)
● Reload all guns​ (OK as default “middle mouse button”)
● Change firing position​ (OK as keyboard bind, used to switch between bomber crew)
● Turret: take/leave control​ (OK as keyboard bind “T”, used to unlock turret gun)
● Turret: nestle to the gunsight​ (OK as keyboard bind “Left Shift+T”, used to bring up iron sights)

Okay, that’s it for weapons. Let’s move on to the actual ​Plane controls​. Here’s where it gets confusing for some people. IL-2 puts all of the binds for buttons and axes for all of the planes together, so you’re going to see a lot of duplicate commands...like ​Rudder trim axis​ and ​Rudder trim switch left​/​Rudder trim switch right ​both have the same key binds. That’s fine. They both do the same thing! It’s also worth noting that Axis and Allied aircraft obviously have unique systems that may do the same thing, so for example, a Soviet plane might have ​Elevator trim​, while a German one has an ​Adjustable stabilizer ​instead. Bind them both to the same key, because you’ll never be in a plane that has both!

Moving down the line, let’s bind up your flight controls. ​For any command that has a positive and a negative input (lever up/down, wheel left/right, valve open/closed), you’ll obviously have to input two key binds as part of a pair. ​Think of it like setting an axis, but with buttons. 

● Plane control: pitch*
● Plane control: roll*
● Plane control: yaw*
● Rudder trim​ (If you know how to trim, bind all this shit. If not, don’t worry about it. I don’t trim for shit.)
● Elevator trim ​(Can share bind with ​Adjustable stabilizer​)
● Aileron trim
● Adjustable stabilizer ​(Can share bind with ​Elevator trim​)
● Flaps up*
● Flaps down*
● AirBrakes on/off​ (OK as keyboard bind, can share bind with ​Attack siren on/off​ for maximum drama!)
● Attack siren on/off​ (OK as keyboard bind, really only used for Stuka)
● Dive recovery system: on/off​ (OK as keyboard bind unless you dive bomb A LOT)
● Gear up/down*
● Tail wheel lock/unlock*​ (OK as keyboard bind, some planes have a manual lock, others rely on the position of the joystick)
● Wheel brakes*​ (Most planes will let you ​use this in combination with rudder input to use differential braking on the ground​)
● Left wheel brakes​ (Bind if you have pedals/paddle switch you want to use)
● Right wheel brakes​ (Bind if you have pedals/paddle switch you want to use)
● Canopy open/close*​ (OK as keyboard bind)
● Navigation lights on/off*​ (Goons use nav lights as a warning beacon/call for help. Nice to have this bind handy!)
● Cockpit lights on/off
● Eject​ (OK as keyboard bind, you pussy)

Welcome to ​Engine controls​! You have a few basic ways to murder your engine in IL-2, all of which involve either making it work too hard or making it work too hot. Sometimes even too cold, if you’re creative. We’ll cover all of that in ​The Fundamentals of Flight​, so for now, we’ll just make sure all of your shit is hooked up. 

If you have a ton of spare buttons, feel free to bind each separate control for your different oil/water radiators and inlet/outlet cowls. If you don’t—and you want to use the default keyboard binds, that’s absolutely fine...but​ I highly recommend you also bind a separate set of keys to open/close EVERYTHING TEMPERATURE RELATED at once​. That way, when you hop in a new plane, you can press one of your two special MAX COOLING KEYS™ and know which systems your plane has. Or if you’re overheating and you want to get frosty in a hurry, it only takes one press. Okay, buckle up, here we go!

● Engage engines start procedure / Stop engine*​ (OK as keyboard bind “E”)
● Engines throttle control*
● Engines mixture control*
● Engines superchargers mode switch*
● Engines turbosupercharger control​ (Bind if you love the P-47)
● Switch engines boost: on/off*
● Propeller RPM control*​ (Think of this as second in importance only to your throttle)
● Switch propellers pitch control manual/auto​ (This is handy to have in Axis planes, so you can baby a damaged engine)
● Propellers: high pitch​ (Same as ​Propeller RPM control +​...bind it the same)
● Propellers: low pitch ​(Same as ​Propeller RPM control -​...bind it the same)
● Oil radiators shutters control axis*
● He-111, Bf-110 oil radiators: open one step ​(Same as ​Oil radiators shutters control axis +​...bind it the same)
● He-111, Bf-110 oil radiators: close one step ​(Same as ​Oil radiators shutters control axis -​...bind it the same)
● Water radiators shutters control axis*
● Bf-109/110, Spitfire water radiator: open ​(Same as ​Water radiators shutters control axis +​...bind it the same)
● Bf-109/110, Spitfire water radiator: close ​(Same as ​Water radiators shutters control axis -​...bind it the same)
● Engines inlet cowl shutters control*
● Engines outlet cowl shutters control*

You did it! That was basically the hardest part of the game (except for starting the Me 262). Congratulations! Let’s just finish up the binds with a few essential commands in the ​Service ​and ​Pilot head controls​ sections:

● Show/hide mission briefing*​ ​(Brings up your map in game)
● Show/hide entire HUD​ ​(Not essential, but nice to have if you want to hide chat, etc.)
● VR camera zoom*​ ​(Momentary zoom—ONLY for VR. There is no gradual zoom for VR)
● Pilot head: zoom in*​ ​(Gradual zoom—ONLY for 2D)
● Pilot head: zoom out*​ ​(Gradual zoom—ONLY for 2D)

Note​: If you’d like to set curves or a deadzone for your joystick, you can do so by clicking on the grey arrow in the key bind field for that axis assignment. Unless you have a stick extension or a special setup, default curves should be fine to get started.

Sample T.16000M FCS HOTAS Setup

Il2 bwb binds.png

Chapter 4​: ​The Art and Science of Tweaking (Your Graphics)

Unfortunately, there’s no miracle formula to make you a spotting God, but we can make sure you haven’t fucked up your settings too much. The big divide here is 2D vs VR, so we’ll go over settings for both. 

The devs are constantly upgrading the game and adding new features, so “ideal” graphics settings are a moving target. If you’re the type to min/max everything, head over to the IL-2 forums and see what people are doing. If you just want a solid base, you can start here and adjust up as your hardware allows. Resolution, antialiasing, landscape filter, HDR, and sharpen will have the biggest impact on how the game looks. Below is a fairly standard base setup for 2D that should provide good results.

2Dbasic.jpg

For VR players, it gets a bit more complicated. You can also adjust pixel density/supersampling to get the eye candy you’re happy with. Personally, here are the settings I use in VR with an Oculus Rift, a GTX1070, and no supersampling in Steam:

VRbasic.jpg

Graphics Options Explained:

To keep the game fair, the devs made plane rendering completely separate from other objects/geography. No matter what distances/values you select for the options below, it will not affect the distance at which planes are rendered for you. We can, however, make it easier for you to spot those pixels. 

● Shadows quality​—Keep it on low or medium. You take a performance hit with no major benefit going higher.
● Mirrors​—if you’re having issues, you can improve FPS significantly by keeping this on Simple of Off.
● Distant landscape detail​—Exactly what it says. Normal is fine, there’s a performance hit for small returns above that. 
● Horizon draw distance​—​NO IMPACT TO SPOTTING PLANES​. This lets you see the geography from high alt.
● Landscape filter​—I find spotting planes is easier with “blurred.” ​Turn this on if you have shimmering.
● Grass quality​—You can set this to zero by editing your config file (see note below).
● Clouds quality​—This is worth setting on High. You’ll be able to see enemies much easier.
● Antialiasing type​—This is a new option in May of 2020. I’m sticking with 4x FXAA, but feel free to experiment.
● Target FPS​—Only for 2D users. VR will lock the FPS automatically.
● Dynamic resolution factor​—Will lower the quality if you’re having performance issues. Keep at Full, otherwise.
● Antialiasing​—In VR, I use this ​instead ​of supersampling. I find it cuts down on “jaggies” and doesn’t blur fast-moving planes.
● Gamma correction​—Lower values make it easier to spot distant planes in the sky as tiny pixels.
● Full screen​—I keep this checked, even in VR. Some users have found it increases FPS significantly.
● Enable VR HMD​—Fires up VR automatically.
● SSAO​—This will add blur, making it harder to spot planes. Keep it off.
● HDR​—I like having this on in VR, but most people keep it off, as it does have a performance impact. It adds contrast.
● Sharpen​—Keep this on for spotting.
● Use 4K textures​—Keep this on, even if you don’t have a 4K monitor. Apparently it helps with resource availability.
● Distant buildings​—I leave this off because I’m hunting for planes, not fucking buildings.

For ​ADVANCED ​users (both 2D and VR), you can edit your startup config file (IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg) to set “bloom_enable = 0” and “grass distance = 0” if those types of things bother you in games.

Chapter 5​: ​The Basics with Bonkers

The Fundamentals of Flight

Gunnery

Strategy and Tactics

Situational Awareness

Dogfighting

Additional Resources