DCS Reference/Dynamic Weather: Difference between revisions
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[[File:MapsOptions.png|thumb|right|Setting up the mission editor display options for weather editing.]] | [[File:MapsOptions.png|thumb|right|Setting up the mission editor display options for weather editing.]] | ||
[[File:DynamicWeatherPane.png|thumb|right|DCS Dynamic Weather controls.]] | |||
[[File:WindFlags.png|right|frameless|Mission editor wind indicators]] | [[File:WindFlags.png|right|frameless|Mission editor wind indicators]] |
Revision as of 18:51, 25 August 2019
Tools and workflow
To create good, deliberate dynamic weather systems, you absolutely need the following:
- A good zip manipulation tool — anything that lets you seamlessly browse, extract, and add to the file structure of a zip file.
- Notepad++ or a similarly competent text editor. No, not notepad.
- A conversion tool for angles and distances (Windows 10's built-in calculator does this well enough).
- Patience.
- Patience.
- Patience.
You need these because the basic flow of weather creation is one of:
- Creating a dummy mission where you place trigger zones as a first approximation of the pressure fronts.
- Extracting the “mission” Lua file from the dummy .miz.
- Opening the mission file in your text editor of choice.
- Copying the trigger zone coordinates (and possibly sizes) to a weather parameters.
- Re-inserting the edited mission file into the .miz.
- Reload the mission.
- Preview, hate actual result.
- Start over.