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MiG-15bis Fagot (Modern Air Combat): Difference between revisions

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=== Cockpit overview ===
=== Cockpit overview ===
[[File:MiG15-MAC-Dash.jpg|800px|frame|MiG-15bis (MAC edition) dashboard.]]
[[File:MiG15-MAC-Dash.jpg|800px|frameless|MiG-15bis (MAC edition) dashboard.]]


=== Getting into the air ===
=== Getting into the air ===

Latest revision as of 09:56, 22 July 2018

See also: MiG-15bis (full-sim version)

In DCS World, the MiG-15bis and F-86F Korean-war era fighters sit in a curious position, only slightly more advanced than the WWII-era fighters that preceded them, with very few systems to speak of, but with flight characteristics and handling that is much more in line with what we have come to expect from later-generation aircraft. They are no longer torque-heavy tail-draggers, but are not yet loaded with sensors or pilot aids or other automated system. The absolute first fledgling steps of the early jets have been taken, but some teething problems still exist. Since the Modern Air Combat versions are simplified versions of already simple aircraft, there is not a whole lot to do in them other than to point a target reticule at an enemy and hope that early-jet aerodynamic design does not suddenly decide to screw you over.

Features

Much like the F-86F, the leap forward the MiG-15bis represents needs to be measured against the WWII prop planes that preceded it, not with anything that followed afterwards (including the F-86F). Many of these advanced features are similar to what would soon be found in the Sabre, and for similar reasons:

  • Speed brakes(!) to get (or stay) out of the high compressibility state when the flight controls no longer work properly.
  • Stageless flaps for even more speed and lift control.
  • A tricycle landing gear (but still differential braking rather than proper nose-wheel steering or toe brakes).
  • A 37mm cannon to burst B-29:s (and a pair of 23mm cannons for smaller targets).
  • A whimsical attitude to instrument placement.

Flying the MiG-15bis

The MiG-15bis was built to quickly climb to and catch up with strategic bombers as they came near to, or crossed over, the Soviet borders. Even so, it was not a Mach-capable aircraft — it did not need to be — nor a nimble dive bomber. Its early swept-wing design and jet engine were respectively vulnerable to compressibility issues at higher speeds leading to loss of effectiveness in the controls, and to compressors stalls if flown at high angles of attack or asked to quickly jump between different power levels. The inclusion of speed brakes were a necessity for both: to slow the aircraft down so the controls regained their effectiveness, and so that yanking the throttle back and forth was not the only way of losing or gaining speed — instead, high RPMs (or dive angles) can be maintained while still not picking up unwanted speed.

Both of these problems are shared with the F-86F — the MiG-15bis just suffers from them earlier, and therefore prefers to hit quickly and climb up to safety where the Sabre performs less well. At the other end of the spectrum, the MiG-15 really dislikes low speed as well — getting awfully wobbly quite early, and with its slow-responding engine, will require quite a bit of time (and consequently altitude) to get out of that state. Be careful not to underspeed during landings, because it is the worst combination of circumstances to get out of.

Cockpit overview

MiG-15bis (MAC edition) dashboard.

Getting into the air

Getting the MiG-15bis into the air is much the same as all other MAC aircraft:

  • Make sure you have loaded the correct weapons.
    (This can only be done with the canopy open and engines off, press LAlt' to open the outfitting menu.)
  • RShiftL to turn the power on.
  • LCtrlC to open or close the canopy, as needed.
  • RShiftHome to start the engine.
    (RShiftEnd stops the engine.)
  • Wait for the engine to spool up and stabilise.
  • Num+/Num- controls the throttle; increase it carefully to get going and do not go too fast.
    (W controls wheel brakes; be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and — worst of all — become the subject of innumerable screen shots.)
  • Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.
  • LShiftF lowers the flaps — they should be in the middle position for takeoff.
  • Throttle up to max and try to stay in a straight line as you barrel down the runway.
  • Pull back gently to take off.
  • Raise landing gears with LCtrlG; raise flaps with LCtrlF.

Shooting something

Without any guidance systems to speak of, shooting something in the MAC edition of the MiG-15bis is mainly a matter of spotting a target and putting the sight on it. When using the guns, which is what you will be doing most of the time, remember that the two different calibers have different ballistics and will not all fall in the same place.

Links and files

More information

DCS World
MAC modules (simplified sim) A‑10A Warthog · F‑15C Eagle · F‑5E‑3 Tiger II (MAC) · F‑86F Sabre (MAC) · L‑39ZA Albatros (MAC) · MiG‑15bis “Fagot” (MAC) · MiG‑21bis “Fishbed” (MAC) · MiG‑29A “Fulcrum A” and S “Fulcrum C” · Su‑25 “Frogfoot” · Su‑25T “Frogfoot” · Su‑27 “Flanker B” / Shenyang J‑11 “Flanker B+” · Su‑33 “Flanker D”