Brevity Codes
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This is a non-exhaustive list of useful brevity codes. The military has a LOT of brevity and to cover them all would take a very long time, but these should be some of the most important for the average goon.
References:
Brevity code | Meaning |
---|---|
Anchor (point) | Orbit about a specific point |
Bandit | An aircraft identified as an enemy |
Banzai | Directive call to engage using launch and decide tactics |
Bingo | Minimum fuel state needed for a return to base |
Blind | No visual contact with friendly aircraft/ground position. Opposite of Visual |
Bogey | A radar or visual aircraft whose identity is unknown |
Bogey Dope | Request for the closest group's BRAA |
Bracket (direction) | Directive call to move in the given direction to position on opposing sides of the target |
Break (direction) | Directive call to perform a max performance 180 turn in the given direction and go defensive |
Brevity | Directive call to shorten transmissions, as the frequency is becoming saturated |
Broke lock | Advisory call indicating a loss of lock on |
Buddy spike (position/altitude/heading) | Friendly aircraft radar track indication on RWR |
Bugout (direction) | Directive call to separate from an engagement in the given direction with no intent to reengage |
Buster | Directive call to fly at MIL power (no afterburner) |
Captured | Aircrew has acquired an air to ground target |
Cease laser | Directive call to stop firing laser. Opposite of Laser on |
Check (number, left/right) | Directive call to turn a given degrees left or right |
Cleared hot | Ordnance release is authorized |
Closing | Decreasing in separation |
Crank (left/right) | Turn the given direction to place the target at radar gimbal limits |
Defensive | Advisory call that the speaker is under attack and is maneuvering defensively |
Extend (direction) | Maneuver to gain energy, distance, or separation with the intent of reengaging |
Fence (in/out) | Set the cockpit switches as appropriate for entering/leaving the combat zone |
Joker | Fuel state above Bingo where separation/bugout/event termination should begin |
Laser on | Directive call to begin lasing |
Merged | Informative call that friendlies and targets have arrived in the same visual arena and their radar returns have come together |
Mud (direction) | RWR indication of a ground thread with no launch indication |
Nails (direction) | RWR indication of an air to air radar in search |
No Joy | Aircrew does not have visual contact with target. Opposite of Tally |
Opening | Increasing in range |
Push (waypoint) | Proceed to the given waypoint |
Roger | Indicates aircrew understand a transmission. Does not indicate compliance |
Shooter | Aircraft designated to release ordinance |
Short Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum abort range |
Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum out range |
Spike (direction) | RWR indication of an air to air thread in track or launch |
Splash | For air to air, indicates the target has been destroyed. For air to ground, indicates a weapon impact |
Tally | Aircrew has visual contact with target. Opposite of No Joy |
Target (target) | Directive call to engage the given target |
Tied | Positive radar contact with element or aircraft |
Unable | Cannot comply as requested |
Visual | Bisual contact with friendly aircraft/ground position. Opposite of Blind |
Wilco | Will comply with received instructions. Implies Roger |
Weapon Release Codes
Brevity code | Meaning |
---|---|
Bruiser | Launch of an anti ship missile (like the AGM-84) |
Fox One | Launch of a semiactive radar guided missile (like the AIM-7) |
Fox Two | Launch of an IR guided missile (like the AIM-9) |
Fox Three | Launch of an active radar guided missile (like the AIM-120 or AIM-54) |
Magnum | Launch of an anti-radiation missile (like the AGM-88) |
Rifle | Launch of an air to surface missile (like the AGM-65) |
Enemy Aspects
Brevity code | Meaning |
---|---|
Hot | Group is moving towards you or is on an intercept vector. 160 to 180 degrees of aspect |
Drag(ging) | Bandit group is moving away from you. 0 to 60 degrees of aspect |
Beam(ing) | Bandit group is moving perpendicular to you. 70 to 110 degrees of aspect |
Flank(ing) | Bandit group is moving diagonally towards you. 120 to 150 degrees of aspect |