LANTIRN
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LANTIRN checklist and tips WIP
!!! LASER CODE ON THE BOMBS IS SET FROM THE KNEEBOARD ON THE GROUND !!!
Full F-14 LANTIRN video guide by RedKite (YouTube) - took some pictures from the video cause lazy and sleepy
RIO:
Lantirn warmup:
start this early cause it takes forever
- ROTARY below the LANTIRN stick into PCO position (8 min warm-up)
- STANDBY light illuminates below the LANTIRN stick post warm-up, press it to unstow the camera
- STANDBY starts flashing, after 30 seconds OPER illuminates instead of STANDBY
- LASER switch to ARM
- VIDEO button from TCS to FLIR
- TID MODE above the HCU to TV
RIO ARMAMENT PANEL:
you can set this up while tpod is warming up
- WPN TYPE WHEEL: select current wepon type, for example GBU12
- (selection text is mirrored on the TID and LANTIRN feed, if youre in VR and wheel is hard to read)
- DLVY MODE: STP+SGL
- ATTK MODE: MAN
- ELEC FUZE: INST
- MECH FUZE: NOSE
- Select stations loaded with corresponding munitions on the store selection panel switches
LANTIRN laser code setup:
- LANTIRN A-G mode
- SLIDER to Laser to turn on laser edit mode for the S4 HAT
- S4 HAT to change the laser code
- (up and down to cycle number, right and left to switch to next and previous number)
- S4 HAT PRESS to change AUTO and MANUAL laser modes
- AUTO mode lases from TIMP (time to impact) 10 to +4 (indicated by flashing L below the tpod cross while laser is active)
- SLIDER to Laser again, to deselect laser editing mode
LANTIRN target acquisition:
- S3 HAT RIGHT (QWP+) or LEFT (QWP-) to que the pod onto the next\previous waypoint in the flight plan
- you can set up the waypoints pre-flight, or in-flight, using the FAC\FAC-A\JTAC or the F10 map coordinates
- S4 UP (QHUD) ques LANTIRN to the flight path marker, ADL in A-A mode
- if lacking waypoints or need to point the pod at something quickly
- S4 DOWN (QSNO) ques snowplow mode, pointing the pod below the nose of the aircraft
- when you know bearing to contacts, for scanning the area on your flight path
- S3 HAT DOWN (Area Track) to ground stabilize the pod after queuing, target a building or stationary target
- (aim at the base of the unit in this mode, eg bottom of the tracks on a tank, or the laser point will be behind the unit and the bomb will go long)
- S3 HAT UP (Point Track) to contrast lock a specific target, or a moving target. A box will appear around the locked unit
- SLEW HAT to slew the pod around, can also be bound to an axis
- FOV button for cycling 3 zoom levels
- LANTIRN HALF ACTION (trigger first stage) to manually lase and get slant range to view point
- laser in dcs is a physical object (stick) with a length of 10NM (nice stick bro), be sure you're within 10nm slant range (SRA on the bottom left of lantirn feed) when bomb starts guiding on the laser
- LANTIRN FULL ACTION (trigger second stage) to designate a target, display lantirn drop cues and designated point coordinate information
- dont be shy to designate to keep awareness of the area, but keep in mind that designating again overwrites the previous point, and resets the drop cue parameters
- S4 HAT RIGHT (QDES) to que the pod to the designated point
- useful for snapping back to combat area or target if you lose tracking due to pod masking or gimbal limits
- LASER LATCH button will keep the laser on until you press the HALF ACTION to cancel it
- useful for buddy lasing and not having to hold the trigger for 5 minutes
Pilot:
prep:
- A-G master mode
- Master Arm on
- Weapon Selector to off
- (bottom position, will have "ORD" on the hud)
- VDI set to TV mode
- (lets you see the lantirn video feed)
- Wing sweep bomb mode
- probably optional :shrug:
drop:
after your rio confirms that target is designated and cues are valid
- fly the lantirn drop cues on the VDI and drop the bomb manually by pressing the pickle button
- bearing to target is displayed on top of the VDI LANTIRN feed by a horizontal line, with own bearing on top, and target deviation below (L 060 means you need to turn 60 degrees left)
- bomb fall line on the right, with two dashes at the bottom, a falling dash on the line and TREL (time to release) countdown, drop when the fall line dash reaches two dashes