Brevity Codes: Difference between revisions
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This is a non-exhaustive list of useful brevity codes. The military has a LOT of brevity and to cover them all would take a very long time, but these should be some of the most important for the average goon. | This is a non-exhaustive list of useful brevity codes. The military has a LOT of brevity codes and to cover them all would take a very long time, but these should be some of the most important ones for the average goon. | ||
References: | References: | ||
* [https://www.yumpu.com/en/document/read/43586334/afttp-3-11pdf AFTTP 3-1.1] | * [https://www.yumpu.com/en/document/read/43586334/afttp-3-11pdf AFTTP 3-1.1] | ||
* [https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code Multiservice tactical brevity code (Wikipedia)] | |||
= Unsorted codes = | |||
{| class="wikitable sortable | {| class="wikitable sortable | ||
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| Banzai || Directive call to engage using launch and decide tactics | | Banzai || Directive call to engage using launch and decide tactics | ||
|- | |- | ||
| Bingo || Minimum fuel state needed | | Bingo || Minimum fuel state needed to return to base | ||
|- | |- | ||
| Blind || No visual contact with friendly aircraft/ground position. Opposite of ''Visual'' | | Blind || No visual contact with friendly aircraft/ground position. Opposite of ''Visual'' | ||
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|- | |- | ||
| Broke lock || Advisory call indicating a loss of lock on | | Broke lock || Advisory call indicating a loss of lock on | ||
|- | |- | ||
| Bugout (direction) || Directive call to separate from an engagement in the given direction with no intent to reengage | | Bugout (direction) || Directive call to separate from an engagement in the given direction with no intent to reengage | ||
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|- | |- | ||
| Merged || Informative call that friendlies and targets have arrived in the same visual arena and their radar returns have come together | | Merged || Informative call that friendlies and targets have arrived in the same visual arena and their radar returns have come together | ||
|- | |- | ||
| No Joy || Aircrew does not have visual contact with target. Opposite of ''Tally'' | | No Joy || Aircrew does not have visual contact with target. Opposite of ''Tally'' | ||
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| Skate || Informative or directive call to execute launch and leave tactics and leave no later than minimum out range | | Skate || Informative or directive call to execute launch and leave tactics and leave no later than minimum out range | ||
|- | |- | ||
| Splash || For air to air, indicates the target has been destroyed. For air to ground, indicates a weapon impact | | Splash || For air to air, indicates the target has been destroyed. For air to ground, indicates a weapon impact | ||
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| Rifle || Launch of an air to surface missile (like the AGM-65) Â | | Rifle || Launch of an air to surface missile (like the AGM-65) Â | ||
|} | |||
= RWR Calls = | |||
{| class="wikitable sortable" | |||
! Brevity code !! Meaning | |||
|- | |||
| Buddy spike (direction) || RWR indication of a friendly aircraft in track | |||
|- | |||
| Mud (direction) || RWR indication of a ground threat with no launch indication | |||
|- | |||
| Nails (direction) || RWR indication of an air to air radar in search | |||
|- | |||
| Spike (direction) || RWR indication of an air to air threat in track or launch | |||
|} | |} | ||
= Enemy Aspects = | = Enemy Aspects = | ||
{{also|AWACS#Aspect}} | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- |
Latest revision as of 02:58, 13 June 2020
This is a non-exhaustive list of useful brevity codes. The military has a LOT of brevity codes and to cover them all would take a very long time, but these should be some of the most important ones for the average goon.
References:
Unsorted codes
Brevity code | Meaning |
---|---|
Anchor (point) | Orbit about a specific point |
Bandit | An aircraft identified as an enemy |
Banzai | Directive call to engage using launch and decide tactics |
Bingo | Minimum fuel state needed to return to base |
Blind | No visual contact with friendly aircraft/ground position. Opposite of Visual |
Bogey | A radar or visual aircraft whose identity is unknown |
Bogey Dope | Request for the closest group's BRAA |
Bracket (direction) | Directive call to move in the given direction to position on opposing sides of the target |
Break (direction) | Directive call to perform a max performance 180 turn in the given direction and go defensive |
Brevity | Directive call to shorten transmissions, as the frequency is becoming saturated |
Broke lock | Advisory call indicating a loss of lock on |
Bugout (direction) | Directive call to separate from an engagement in the given direction with no intent to reengage |
Buster | Directive call to fly at MIL power (no afterburner) |
Captured | Aircrew has acquired an air to ground target |
Cease laser | Directive call to stop firing laser. Opposite of Laser on |
Check (number, left/right) | Directive call to turn a given degrees left or right |
Cleared hot | Ordnance release is authorized |
Closing | Decreasing in separation |
Crank (left/right) | Turn the given direction to place the target at radar gimbal limits |
Defensive | Advisory call that the speaker is under attack and is maneuvering defensively |
Extend (direction) | Maneuver to gain energy, distance, or separation with the intent of reengaging |
Fence (in/out) | Set the cockpit switches as appropriate for entering/leaving the combat zone |
Joker | Fuel state above Bingo where separation/bugout/event termination should begin |
Laser on | Directive call to begin lasing |
Merged | Informative call that friendlies and targets have arrived in the same visual arena and their radar returns have come together |
No Joy | Aircrew does not have visual contact with target. Opposite of Tally |
Opening | Increasing in range |
Push (waypoint) | Proceed to the given waypoint |
Roger | Indicates aircrew understand a transmission. Does not indicate compliance |
Shooter | Aircraft designated to release ordinance |
Short Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum abort range |
Skate | Informative or directive call to execute launch and leave tactics and leave no later than minimum out range |
Splash | For air to air, indicates the target has been destroyed. For air to ground, indicates a weapon impact |
Tally | Aircrew has visual contact with target. Opposite of No Joy |
Target (target) | Directive call to engage the given target |
Tied | Positive radar contact with element or aircraft |
Unable | Cannot comply as requested |
Visual | Bisual contact with friendly aircraft/ground position. Opposite of Blind |
Wilco | Will comply with received instructions. Implies Roger |
Weapon Release Codes
Brevity code | Meaning |
---|---|
Bruiser | Launch of an anti ship missile (like the AGM-84) |
Fox One | Launch of a semiactive radar guided missile (like the AIM-7) |
Fox Two | Launch of an IR guided missile (like the AIM-9) |
Fox Three | Launch of an active radar guided missile (like the AIM-120 or AIM-54) |
Magnum | Launch of an anti-radiation missile (like the AGM-88) |
Rifle | Launch of an air to surface missile (like the AGM-65) |
RWR Calls
Brevity code | Meaning |
---|---|
Buddy spike (direction) | RWR indication of a friendly aircraft in track |
Mud (direction) | RWR indication of a ground threat with no launch indication |
Nails (direction) | RWR indication of an air to air radar in search |
Spike (direction) | RWR indication of an air to air threat in track or launch |
Enemy Aspects
See also: AWACS
Brevity code | Meaning |
---|---|
Hot | Group is moving towards you or is on an intercept vector. 160 to 180 degrees of aspect |
Drag(ging) | Bandit group is moving away from you. 0 to 60 degrees of aspect |
Beam(ing) | Bandit group is moving perpendicular to you. 70 to 110 degrees of aspect |
Flank(ing) | Bandit group is moving diagonally towards you. 120 to 150 degrees of aspect |