Airgoons
YourHighness.jpg BMS.png
DCS.png

Hurricane Mk. II: Difference between revisions

From Airgoons
Jump to navigation Jump to search
()
()
Line 2: Line 2:
== Engine management ==
== Engine management ==
:Climb power time limit: 1h.
:Climb power time limit: 1h.
:Supercharger gear shift altitude: 13000ft.
:Combat power time limit: 5min.
:Supercharger gear shift altitude: 13'000ft.


= Flying the Hurricane =
= Flying the Hurricane =

Revision as of 08:56, 7 June 2021

Important facts and figures

Engine management

Climb power time limit: 1h.
Combat power time limit: 5min.
Supercharger gear shift altitude: 13'000ft.

Flying the Hurricane

Out of combat

Startup

  • RPM 100%
  • Throttle 10-15%
  • Yaw trimmer strongly to the right (30-50% according to your preference)
  • Begin engine startup sequence

Takeoff

  • Open the radiators for the initial climb to altitude (20% in winter, 60% in summer)
  • Smoothly throttle up to full power
  • Takeoff speed is around 100-120mph
  • Once airborne, reduce RPM and throttle until desired climb power is reached. Adjust the yaw trimmer until the slip indicator is centred.

Climb

  • Pitch trim to achieve the desired attitude
  • Keep an eye on your radiator temperature and adjust the radiator flaps if necessary
  • Adjust the yaw trimmer until the slip indicator is centred
  • Dont forget to shift your supercharger gear at 13'000ft

Cruise

  • Pitch trim to achieve the desired attitude
  • Keep an eye on your radiator temperature and adjust the radiator flaps if necessary
  • Adjust the yaw trimmer until the slip indicator is centred

Landing

  • Extend flaps below 120mph
  • Landing speed is around 80mph
  • After touchdown, let the plane roll for a little while before applying the brakes

In combat

Overall

Strengths

Weaknesses

Flying against the Hurricane

Do this

Do not do this

Modifications

Rivet counting

IRL History